Lots of new Shadowrun thrills and possibilities have erupted into the world today! Like an overcast fireball lighting up the hallways of some corp lab, a new advanced magic book called Forbidden Arcana is now available for PDF purchase at the Catalyst shop and DriveThruRPG.
Now, before we discuss the content of the book, eagle-eyed viewers of the above paragraph and the Catalyst shop may notice that there is, at the moment, no link for a print pre-order. Don’t worry–that doesn’t mean we have forsaken print books! With the new Catalyst web shop and the ongoing work to make our sales and distribution processes function as we’d like them to, at present pre-order will not occur until the book is in the warehouse, ready to be sent out. But we can assure you that Forbidden Arcana is at the printer now and will make its way to game stores and online ordering before long.
That said, let’s take a look at what’s in the book:Ride the Crashing Wave
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don’t want you to have. All the more reason to push past their boundaries and grab it.
Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.
Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.