Le site officiel Shadowrun RPG

New Legends Epub Available!

We’ve two new Shadowrun Legends available in Technobabble (BattleShop, DriveThruRPG) and Clockwork Asylum: Dragon Heart Saga #2 (BattleShop, DriveThruRPG).

    He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would’ve been dead for sure. But Michael Bishop–a.k.a. Babel, messiah of the Matrix–is back in the game.

    Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku–and Babel is the technoshaman reborn for the job. But Netwalking in the shadows of the electron jungle means initiation into deadly megacorporate intrigue–and discovering more about Babel’s own team than he fears he should know. As allies become adversaries, Babel breaks through the dreaded black ice security to find a doorway to the future–and signs of a corp war looming on the horizon–one that could destroy the technoworld and beyond…forever.

    In this second book of the greatest epic in Shadowrun history–the maelstrom of cyber-magic and political intrigue following President Dunkelzahn’s assassination rages out of control. Ryan Mercury, Dunkelzahn’s secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century–if he doesn’t lose his life first!

Blood Sport Legends Epub Available!

The next Shadowrun Legends installment is Blood Sport (BattleShop, DriveThruRPG).

    Mama Grande streaked through Leni’s life like a bad dream. She arrived out of nowhere, claiming to be the ex-Lone Star detective’s grandmother. She prophesied rivers of blood and an earth in flames. But her murder was even more bizarre: she died at the hands of two Yucatán missionaries hiding a secret of the Gods.

    With combat biker wannabe Rafael in tow, Leni dives into Mama Grande’s past… and hurtles into the dark heart of Aztlan – where human sacrifice is all the rage, and where ancient ceremonial games could trigger the end of the world. Are they crazy cultists of true harbingers of doom? The closer Leni and Rafael get to the answer, the nearer they move to the brink of oblivion. Either way, their futures could be cancelled….

New Legends Epub Available!

We’ve two new Shadowrun Legends available in Stranger Souls (BattleShop, DriveThruRPG) and Shadowboxer (BattleShop, DriveThruRPG).

    Dunkelzahn the dragon’s election as President of the United Canadian American States promised the dawn of a new era. But the hopes of a nation disintegrate with the powerful explosion that assassinates him. On that same fateful evening Dunkelzahn’s most trusted special agent, Ryan Mercury, is on a secret mission of great urgency involving dangerous magic. And only a miracle can save the world from total destruction…

    In this first book of the Dragon Heart Saga, Dunkelzahn’s murder shocks the Awakened-world. Rumors and suspicions run rampant as shadowrunners, Secret Service agents, and megacorp execs scramble for the reins of power. Open these pages to see the story behind the great dragon’s death and the beginning of a new adventure…

    Too Hot To Handle

    For Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the word “IronHell.” But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears konws he’s up to his stout little shoulders in drek.

    Too Cool To Give Up

    Realizing that IronHell must be the title of something – or somebody – very powerful, Two Bears looks for some backup to make sure he gets through this job alive. He lines up a street troll called Thumbs, a slick decker named Silver, a suit-wearing samurai called Delphia, and Moonfeather, a magic-wielding disciple of the Cat totem. Together they blast their way through a stream of megacorp] operatives, giant meta-beasts, and high-tech pirates, desperate to unravel the incredible secret of IronHell – before it unravels the world ….

Shadowrun: Anarchy: Why We Took a Cue

Gen Con is rushing down on us, and one of the things I’m most excited about is getting the prototype version of Shadowrun: Anarchy into gamers’ hands. Since that’s about to happen, followed by the push to get the full version off to print, it’s a good time to start talking about how the book came to be—and why it is what it is.

The reason to bring Shadowrun: Anarchy into being is simple—people kept asking for it. I love Shadowrun, Fifth Edition and look forward to further expanding and detailing that ruleset, but I also see the value in something that you can learn and play quickly, where the focus is the story and the rules are there to help the story move along. In early 2015, I kept having conversations with people interested in such a system, to the point where my thinking went from “Should we do this?” to “How should we do this?”

Answering that question meant looking at an asset we already had in hand—the Cue System that was first used in Cosmic Patrol and then in the Valiant Universe Role-Playing Game. I love Cosmic Patrol’s fast pace and the way it draws all the players into shaping a shared story, while the Valiant RPG showed the system’s potential for holding more mechanics, allowing more depth and variety of characters without sacrificing speed and simplicity. Still, if we were going to try to adapt the Cue System to Shadowrun, it was going to have to change even more. Some critical issues that arose during development included:

  • Could we move the system from a series of progressing dice—attributes in the Cue System improve by going from D4 to D6 to D8 and so on—to pools of six-sided dice, which is a critical part of making a system feel like Shadowrun?
  • Could we adapt the Cue System’s shared-gamemaster structure into one that allows a more traditional, single gamemaster as an option, or even one that uses a single gamemaster as a default?
  • How many connections could we make between Shadowrun, Fifth Edition and Anarchy so that players may move from one to the other?
  • How could we introduce magic, combat, and the Matrix so that all elements feel usable without overly complicating the game? What about spirits? Technomancers? Riggers?
  • What is the balance between providing the information the players need for the game to work and providing too much information so that it becomes off-putting?

These are not easy questions, and they were not answered easily or right away. One answer we saw pretty quickly was that the Cue System could work—we could bend it and stretch it into what we wanted it to be while working with its cooperative storytelling strengths. We had the bones we needed—our work was fleshing it out.

As we look into the development process, we’ll talk about how we answered some of the other questions I mentioned, and why we chose what we chose. For this post, let’s answer the first question: Six-sided dice pools are go! Having a simplified list of skills and connected attributes allows us to use dice pools that grow as characters improve, and allow the same virtues of scaling up that we get in Shadowrun, Fifth Edition. If it’s a Shadowrun role-playing game, we want to be able to roll six-sided dice, so that’s what you’re going to get!

How did we answer those other questions? Future posts will let you know!

Court of Shadows PDF/Print Pre-order Available!

You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you.

The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted creatures mingle there, building alliances, plotting, scheming, toying with the realm of humans—and with each other. The Court has long held a distant attachment to the material plane, in uencing it like a dream influences our waking hours. But now a new connection has emerged, allowing humans to in ltrate the courts and in uence its proceedings. At a time when magical power is ever in the rise, the mix of human and fae could set both worlds into a calamitous plunge, and no one will want to be awake when they hit bottom.

Court of Shadows is an alternate setting for Shadowrun, Fifth Edition, emphasizing the magic and intrigue of the Seelie Court. With full setting, character, and plot details, as well as information on using SR5 characters in the Seelie Court, this book presents all-new ways to play Shadowrun and to live in the mystical intrigue of the planes of fairy, capturing the magic of the dream world—and seeing if they can prevent its fall.

Court of Shadows Bundles

View all purchasing options.

The Seattle Sprawl box set is in our warehouse and ready to start shipping. Anyone that previously ordered the Seattle Sprawl Digital Box will be receiving an email with a code for $10 off the physical order.

Ordering Issues

Catalyst Game Labs’ online ordering—the BattleCorps website—is built on very old code. Thirteen years old, to be specific, which is several generations when it comes to tech. It was enough to get us up and running back in the day, but it developed more problems as time went on—problems we were able to stay on top of with a reasonable amount of time and effort. We got by until this last year, when several changes by our fulfillment center and an attempt to update our software compounded the issues to an extent that we can’t even track down half of the problems it’s now giving us.

At present, a lot of our orders (most, in fact) seem to go through without an issue. But when there is a problem, in some cases we lose all ability to track and reply. We agree this is unacceptable, and we are taking steps to deal with it. We are bringing in a specialist this next week to try to fix our email tracking issue, and we have several days set aside to work on a complete system rebuild using modern software tools.

In the meantime we are trying to get all back orders taken care of as quickly as we can. If any of you are not in communications with someone at Catalyst and feel that your order is outstanding, by all means, feel free to contact randall@catalystgamelabs.com, with the subject BATTLECORPS ORDERING PROBLEM, and he’ll work directly with you and the warehouse in the interim.

Thank you for your patience and support.

Team Catalyst

Steel Rain Legends Epub Available!

The next Shadowrun Legends installment is Steel Rain (BattleShop, DriveThruRPG).


    Sword Of The Serpent

    Machiko is second-in-command of the Green Serpent Guard, an elite corps of Elven samurai who are sworn to defend the Chairman of Nagato Corporation. But she soon gets a promotion – after her superior is ruthlessly cut down in a slew of attacks aimed at the famous Guard itself.

    Only the wealthiest can afford assassins with enough muscle to take on the Green Serpent Guard, and Machiko turns up evidence that points ot Nagato’s biggest rival, Fuchi Corp. It looks like Fuchi has designs on Nagato’s sensitive research division, where the incredible future of the communications matrix is taking shape. When magical attacks and sabotage begin taking out more of Nagato’s personnel, things between the two megacorporations really heat up. But behind the growing hostilities with Fuchi looms a more sinister threat, requiring far more of Machikos talents than her flashing sword. And staying alive may require defeating a high-tech foe with virtually unlimited powers – and absolutely no mercy ….

Dead Air Legends Epub Available!

This week’s Shadowrun Legends installment is Dead Air (BattleShop, DriveThruRPG).

    Jacked-In, Revved-Up, And Armed To The Teeth

    It’s fast and furious inside the Combat Biker maze, where armor-plated hogs and juiced-up rice grinders blast, pound, and pummel each other for points. But it’s just barely up to speed for Jonathon and Tamara, two elven bikers at the head of the Los Angeles Sabers. With a simsense link between them that allows them to act virtually as one, they’re been tearing up the league and making headlines.

    But all that changes when Tamara takes a brutal hit from the cyberspurs of Dougan Rose, lead linebiker for the New Orleans Buzzsaws and the most respected player in the league. When Tamara gets slammed, Jonathon’s out for revenge. But it isn’t going to be easy. Because there’s a lot more to this sabotage than meets the eye – and if the megacorp agents, simsense industry operatives, and hostile mages don’t kill him, the truth probably will….

Burning Bright Legends Epub Available

This week’s Shadowrun Legends installment is Fade To Black (BattleShop, DriveThruRPG).

    MISSING: Mitch Truman, heir apparent to an entertainment megacorporation. He may have fled his parents for the sake of love, but if magic is involved the reason could be darker…

    WEALTHY: Dan Truman, CEO of media giant Truman Technologies, doesn’t care how much it costs–he wants his son back. He’ll hire the best to find his heir, even if their motives are suspect…

    EXPERIENCED: Kyle Teller’s done this job before. He knows the tricks of the trade, and not only because he’s a mage. He thinks finding the missing boy will be easy. Why shouldn’t it be?

    But will money and experience be enough to defeat the terrible power growing beneath the city of Chicago?

Face To Black Legends Epub Available

This week’s Shadowrun Legends installment is Face To Black (BattleShop, DriveThruRPG).

    In 2055, Newark is an over-crowded urban nightmare populated by hordes of SINless indigents. Millions live in abject poverty. Violect is rampant. Brutal gangs and vicious criminals control many sections of the city like feudal lords. Amid this harrowing landscape, Rico gathers his team: Shank, Thorvin, Piper, and the eccentric shaman known as Bandit. The job is to free a man from a corporate contract that is the moral equalvent of slavery, but that is only the beginning. The runners’ diverse skills and talents are swiftly put to the test. Rico’s challenge is to keep the team alive as they sort through a maze of corporate intrigue and misdirection, but without discarding honor, for without honor a man is nothing. Honor alone distinguishes a man from the ravaging dogs that fill the streets, and as the runners soon learn, the price of honor is high.

Worlds Without End Legends Epub & New Mission PDF Available

This week’s Shadowrun Legends installment is Worlds Without End (BattleShop, DriveThruRPG).

    Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more–or watch the world end.

And a new Mission, Tick Tock (BattleShop, DriveThruRPG), for Season 6!

Shadowrun Missions, Season 6, Adventure 4

    You build walls for two reasons: to keep things out, and to keep things in. Walls were erected around the Chicago Containment Zone many years ago, keeping people from the outside away from the dangers within, and locking secrets inside that are still waiting to be discovered. Though the longer they stay hidden, the clearer it is that some secrets don’t want to be found.

    In the latest Shadowrun Mission, runners have a chance to solve one of the longest-standing mysteries of the Containment Zone, namely: What happened to Melissa Truman, the missing heir of a media empire? Digging up the right information will be hard enough, but if the runners are lucky and skilled enough to uncover the truth, they’ll have a harder question in front of them. What do they do with what they’ve found?

    Full of danger, intrigue, and insidious obstacles, Tick Tock is a great continuation of the ongoing Chicago-based plotline for regular Missions players, or a fast-paced adventure for players jumping into the story for the first time.

Howling Shadows out now!

The wonderful thing about critters is the Sixth World is that no matter who you are, no matter where you are, there is a critter prepared to mess up your day. Street sammies in heavily urbanized areas, deckers riding the lightning of the Matrix, mages tripping the light fantastic of the astral plane–all of them might run into something wild and fierce that is perfectly capable of screwing up their day.

You’ll find information on the full spectrum of these critters–savage Infected, venomous paranormals, mysterious spirits, Matrix-hacking beasts, and more–in the new book Howling Shadows, now available for PDF purchase and print pre-order (Battleshop, DriveThruRPG). Maybe you’ve seen some of the new art we’ve shared, but now you can look at the whole thing. Need a little more info? Read on!

The Wild Calls

Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most runners would be happy to simply avoid these threats, it’s not always possible. Critters may be used as security, they may swarm in abandoned areas runners must investigate, or they may carry valuable reagents runners need. Some of them may even hold the keys to unlocking the sort of powers runners covet.

Howling Shadows is the critter sourcebook for Shadowrun, Fifth Edition. With a broad range of critters for every habitat, the book has plot hooks that show how critters may be used in campaigns, details on new critter powers, and other information to flesh out Shadowrun adventures and campaigns. Sink your teeth into this one and see how untamed the Sixth World can be.

Howling Shadows is for use with Shadowrun, Fifth Edition.

Striper Assassin Legends Epub Available

This week’s Shadowrun Legends installment is Striper Assassin (BattleShop, DriveThruRPG).

    For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.

    Some may even want her dead.

    When the moon rises full and brilliant into the dark pall of the night, the bestial side of her nature battles for dominion, demanding vengeance and death.

    Who will survive?

    Who dares to hunt the hunter?

Never Trust An Elf Legends Epub Available

Check out this week’s Shadowrun Legends installment, Never Trust An Elf (BattleShop, DriveThruRPG).

    For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead.

    Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he’s got, he’ll need as he comes face-to-face with a part of his life he thought he’d left behind, and an enemy left for dead.

Night’s Pawn Legends Epub Available

Shadowrun Legends epubs are now starting to flow weekly, with a new installment every Tuesday…check out the first in Night’s Pawn (BattleShop, DriveThruRPG).

    For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead.

    Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he’s got, he’ll need as he comes face-to-face with a part of his life he thought he’d left behind, and an enemy left for dead.

Seattle Sprawl Digital Box Available

Seattle has always been the quintessential Shadowrun setting, and were excited to bring you the first ever box rendition of the Seattle Sprawl (Battleshop, DriveThruRPG)!

And as it’s noted at the bottom, once the print pre-order goes live in a few weeks, if you purchased this digital box, then you’ll receive an email giving you $10 off that preorder!

    It’s the shadowrunning capital of the world for a reason. Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made—like the Ancients, the Halloweeners, the Finnigan Crime Family, the Skraacha, Dante’s Inferno, Renraku Arcology, the Big Rhino, and the Alabaster Maiden. And this is where runners like Dodger, Sally Tsung, Dirk Montgomery, Jake Armitage, Twist, Kellan Colt, and James Kincaid made their names, sometimes made their fortunes, and occasionally experienced horrible losses. This is where you go to test your mettle. This is how you show you’re at the top of the heap.

    A sprawl this big can’t be contained in a single book, so we made a box. Inside you’ll find:

  • Emerald Shadows, a book outlining the geography of the sprawl and the notable powers and locations in each district;
  • Ruling the Queen City, a deeper examination of the power and history of Seattle, including a look at the people who rule over the city—and the people who control them;
  • Tangled Threads, holding plot hooks and adventures to help launch or continue your Seattle-based game;
  • Character cards, fully statted out cards of Seattle denizens that can be used as easy-reference NPCs of even pre-generated PCs;
  • Modular map cards, a deck of cards showing maps of different types of rooms that can be combined into a never-ender variety of buildings;
  • Gang reference card, providing a quick listing of gangs of the sprawl, their colors, and where they operate;
  • And a poster-sized map of Seattle like Shadowrun has never seen before.
  • All this will bring the sprawl to life while making it easier for players and gamemasters to dive into the shadowy depths that make Seattle legendary—and see if they can keep their head above water.

    Seattle Sprawl is for use with Shadowrun, Fifth Edition.

    SAVE $10: When you buy this digital box set, you’ll get a code giving you $10 off the preorder of the physical version of the box set once that goes live. Be sure to turn on your email notifications!

New, kinda weird Mission brings Shadowrun design into bold, emoji-based space

Sometimes we like to come out with Missions that are not part of the regular Missions schedule, and sometimes we like to do things with those Missions that are a little experimental. In that vein, we bring you the new Mission, UnCONventional Warfare, wherein the type of Shadowrun adventure often played in a convention setting is an adventure with a convention setting, because we hope reality will fold back in on itself enough times to usher in the Singularity.

Along with its bold setting, the Mission features a whole new look that in many ways may seem primitive but in other, more important ways is totally futuristic, because it has emojis all over the place, and nothing says hip, hot, and futuristic like emojis. Shadowrun line developer Jason Hardy said about this design choice: “I love almost everything about Shadowrun‘s art and design, but there is one glaring flaw: an almost total lack of emojis. We need more emojis. More emojis! Emojis everywhere!”

Shadowrun art director Brent Evans took the whole thing in stride. While the decision was made a little late to allow Mr. Evans to actually participate in the design, he noted his enthusiasm thusly: “My head is swimming with the visual possibilities.  We could run amok with this.” And run amok we shall!

Legendary design and layout guy Matt “Wrath” Heerdt was somewhat less sanguine, saying “Oh nice, you drop an emoji project on me with no warning? And let me guess, production will have to develop those? Do you have any idea how swamped I am and how much time a smiling-winking-troll emoji would take to design? I’ll shuffle some projects around, just don’t expect the troll emojis to be twice as big as the elf emojis …” At that point he shuffled off to hide under a warm blanket with his laptop and a huge carafe of coffee.

But enough build-up. Why don’t you see the triumph of emoji-based design for yourself? Since this Mission is such an experiment, we’re giving it away for free. Here’s the link: SMH 2016-01 UnCONventional Warfare

And we’ll note that whatever else this Mission is, it’s entirely playable. Have fun!

I can summon monsters

Seriously. I can. I know, it’s late right now, and maybe I’m not thinking clearly, but here’s the deal–I typed something, innocently, into Facebook. Something my toddler daughter said about pandas that was nonsense. She said “Pandas like to blow up fire.” Really, she said that. And I thought it was cute and funny, but that was it. But then this panda creature that blows up fire (whatever that means) came across my screen as a whole illustration–a pandamander.

So great. I knew what it looked like. But what does it do? More importantly, how could I use it in Shadowrun game terms?

I didn’t have to wonder for long. Soon, this arrived:

Pandamander-2

It’s clear, then. With the work I have been doing on the upcoming critter book, Howling Shadows, I have gained the ability to summon new beasts out of thin air. Either that, or I know some really creative, really weird people who do things when whims strike them. Which is also good.

h/t to Kat Hardy and Jackson Brunsting

Shadowrun Missions: Killing Pawn PDF Available

The next Shadowrun Mission is available (BattleShop, DriveThruRPG)!

Shadowrun Prime Mission 001

    There are certain things shadowrunners know. They know Mr. Johnson will not tell you everything. They know sometimes the things you don’t know can kill you. And they know that one of the keys to survival is staying one step ahead of the opposition—or, in times when you are working for a devious Mr. Johnson, not falling too many steps behind.

    The corporate enclave of Manhattan is the scene for some high-stakes manipulation that will test just how skilled shadowrunners are. Killing Pawn is a Prime Mission, a higher-level challenge designed for characters that have already triumphed in a large number of regular Missions and are ready for something tougher. Runners will have to think fast and shoot even faster if they want to come out ahead in this game—or at least not get captured in the first few moves.

Market Panic and Serrated Edge now out! What are they? Read on!

It seems like it’s about time to have some new Shadowrun releases, doesn’t it? I mean, besides the awesome news about electronic versions of classic novels. How about two new books That’s right, two books are now available for available for PDF purchase and print pre-order. First, we have the corporate sourcebook for Shadowrun, Fifth Edition –it’s called Market Panic (Battleshop, DriveThruRPG), and it’s your guide to the plots and plans the Big Ten are hatching as they scramble for that elusive extra billion nuyen. We also have a new adventure for you called Serrated Edge (Battleshop, DriveThruRPG). Set in Denver, it gives you the chance to expose some wolf in sheep’s clothing–and put in motion events that will shake up the Sixth World! But let’s take them one at a time.

First is Market Panic, with detailed info on each member of the Big Ten, plus a look into the life of a corp drone and the machinations of the Corporate Court:

PAIN POINTS

Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon in Amazonia, is looking at a facedown with another great dragon. And that’s not all—every corp is a pile of schemes, turmoil, upheaval, and teetering chaos, because that’s how they operate.

Market Panic runs down the state of the Big Ten for Shadowrun, providing the background, story developments, and plot hooks players and gamemasters need to add excitement, intrigue, and Sixth World flavor to their adventures and campaigns. If you’re going to run for or against the big megacorporations—and that includes all shadowrunners—this is critical information to have so you know what you might get thrown into, who you’re going up against, and how you might obtain enough intel to survive. Market Panic is for use with Shadowrun, Fifth Edition.

Next up is Serrated Edge, everything you need for a hot time in the Sixth World’s leading city of intrigue and espionage, Denver:

SCALPEL OF HATE

The Sixth World is many things, including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don’t like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.

The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowruuners typically are not heroes riding in to save the day, but in this case the work they’re being offered gives them a chance to dig into these secrets, perhaps fix some of them, and maybe even bring a few people to justice—however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, Serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. Or curse it to worse.

Serrated Edge is an adventure for use with Shadowrun, Fifth Edition.

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