Le site officiel Shadowrun RPG

Shadowrun Setting Sales Records; Deluxe Mayan Edition Returns

In less than a month, Shadowrun, Fifth Edition has become the best-selling PDF of all time in the more than ten years of DriveThruRPG operations, while setting the same standard for Catalyst Game Labs online store.

Additionally, the online allotment of the Shadowrun 5 Deluxe “Mayan” Limited Edition sold out in less than a week. Taking that fantastic excitement from the exploding Shadowrun community into account, Catalyst has worked with the printer to make additional Deluxe “Mayan” Editions available. We’ll have a good stock available at Gen Con, and the online bundles that include this book are available once more…while supplies last.

For people who have already bought the Mayan edition and want to make sure it keeps its cachet as a very limited book, here are a few things we considered when making this change.

1. Selling out as fast as we did meant that some hadn’t even heard of it yet before it was all gone. Providing an expanded number gives those fans a small window to grab one.

2. It’s still less than 3% of the first print run, which by any definition is a “Limited Edition.”

3. If current pre-orders are any indication, within the first year it’ll be less than 1% of available books…again, extremely Limited by any definition.

Retailers, while the Deluxe “Mayan” Limited Edition will not be available in stores, the Shadowrun 5 Limited Edition is available for ordering, while supplies last. Additionally, don’t forget our Case Pack Deal of ordering 6 copies of any hardcover edition and receive a free in-store softcover book!

The Street Date for the print version of Shadowrun, Fifth Edition has not yet been announced, but keep watching this space for news in the near future!

Check out shadowruntabletop.com and www.shadowrun.com to learn more about all that’s happening in the Year of Shadowrun!

Catalyst Game Labs

Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

CATALYST AT GEN CON 2013

As always, Catalyst Game Labs will be at Gen Con 2013 in force. In fact, this year we’re taking things to a whole new level!

THE SHADOWRUN RPG EXPERIENCE


Dive into gaming in the Sixth World like never before as players step into the infamous Dante’s Inferno club in Seattle’s Sprawl. An 8-foot tall, 30-foot long banner creates an immersive 11 foot diameter room were you can learn Shadowrun, Fifth Edition and run the mean streets in the shadows of the megacorps.

Runs must be made by appointment only with our exclusive Dante’s Inferno concierge, and each player of the Shadowrun Experience will not only have memories of a run like no other, but will walk away with a free copy of the hard-back, full-color Sixth World Almanac sourcebook!

Read Full Article.

Crossfire Demo Box


If you attended Origins you might have run into Rob Watkins, a member of the Crossfire design team, giving nonstop demos of the game. Rob was using a prototype of the Shadowrun: Crossfire Demo Box.

The Shadowrun: Crossfire Demo Box is a trial version of the game that’s perfect for learning the rules. We carefully picked out a subset of the full game that shows off Crossfire’s feel and mechanics in a small, elegant package. The demo box takes you through a shorter, tighter version of the “Caught in the Crossfire” mission included in the full game—it’s the quickest way for new players to learn how to play.

We’ll have more people demoing Shadowrun: Crossfire at Gen Con and PAX Prime, but that’s not all! In addition, we’ll be making demo boxes available to retail game stores across the country once Shadowrun: Crossfire launches.

Retailers: Once you see new soliciations for Shadowrun: Crossfire, don’t forget to indicate whether you’d like a copy of the demo box

Gamers: Once you see details on our site letting you know Shadowrun: Crossfire is nearing a Street Date, let your favorite local game store owner know that you’d like them to order a demo copy!

And one final note. The demo boxes are only the beginning. We will be sending out materials and encouraging game stores to hold Shadowrun: Crossfire game nights—the demo box is the jumping-off point for the Crossfire fun to come. Stay tuned!

—Sean McCarthy
Shadowrun: Crossfire Design Team
Shadowrun: Crossfire Demo Kit Lead Designer

Sprawl Gangers Designer Diary 6

Wow…it’s been awhile since a Sprawl Gangers Designer Diary. An apology for that. The launch of the Year of Shadowrun has proven…well…significantly more time intensive than we gave it credit for, so I’ve not been able to keep up on these as I would’ve liked.

With the so far wildly successful launch of Shadowrun, Fifth Edition, and with “most” of the insanity of Gen Con just about behind us, I’ve got a little bit of breather in here to provide an update (and hopefully send out a new playtest cycle) before the next insanity of actually working Gen Con begins.

In my previous diary, I mentioned starting to get into the specifics of what a model will be able to do during a game.

Well, since I’ve already done the work in laying out what occurs in a turn in the rules, thought I’d just crib directly from the Playing The Game section to give you a thorough slice of a turn:

>>>>>
The following rules cover exactly how play unfolds on the gaming table.

When playing Sprawl Gangers, follow the same basic format each turn to move and attack with your models. Players should not consider the list below a hard-and-fast set of rules for how to play the game, but instead a way to lay the framework, from which to build a fuller understanding of how the game works by incorporating specific rules from the rest of the rulebook.

The rough order of game play is as follows:

  • Before play begins, players select their gang models they’ll play with, along with their corresponding cards (these track model abilities throughout the game).
  • Next players determine which Mission they’ll be playing and build the terrain on their game table. Then, based upon the specifics of the Mission, they place their models. The game is now ready to begin.
  • Players roll Initiative at the start of every turn.
  • The player that won the Initiative Actives a single model. In any order the player chooses (provided the model can), the model takes 1 Move Action, 1 Attack Test and 1 Non-Attack Test.
    • Move Action: If moving, the player chooses how many inches the model will move, measures on the playing area, and then moves the model accordingly to the new location.
    • Attack Test: If making an Attack Test, the player determines range to the target by measuring between the two models, determines what cover may be in between the model and then uses that information to determine how many dice to roll. The target model then makes a Defense Test. Comparing the dice rolled from both Tests will ultimately determine if damage is applied to the target model, or not.
    • Non-Attack Test: If making a Non-Attack Test, the player determines the difficulty of the action to find a Threshold value, then determines how many dice to roll based upon the action. If the number of Hits on the dice equals or exceeds the Threshold value, the action is a success; if not, the action doesn’t succeed.
  • The player that won the Initiative Activates the next model, each time, in any order, choosing whether to take a move Action, make an Attack Test or Non-Attack Test. And so on until all the player’s models have moved.
  • The player that lost the Initiative now Actives his first model, following all of the exact same actions noted above.
  • Once both players have Activated all models, they enter the Upkeep Phase of the turn, determining if any gangers run away, applying any on going effects, as well as determining if any objectives were achieved.
  • Once the Upkeep Phase is over, the turn is done and both players roll Initiative again to start a new turn.
  • This basic procedure repeats until one side or the other wins, based upon the objectives of the Mission.
  • >>>>>

    Now if you’ve played really any miniatures games, most of that seems really straight forward. And if you haven’t but love the idea from trying Shadowrun in a miniatures style of game, the game will cover the details of what you might not be grogging.

    Regardless of your frame of reference, though, in my next blog post I’ll start to carve a little more thoroughly into that minutia of a game turn, as well as starting to talk about Interrupts, which is turning out to be one of the best parts of the game.

    Randall N. Bills

    Shadowrun 5 Deluxe “Mayan” Limited Edition Preorders Sold Out

    Once again, Shadowrun funs are the absolute best!

    We announced last Thursday that online sales blew away our best ever sales records.

    However, almost a week latter I can beat that by a fair margin. For both Catalyst’ online shop and DriveThruRPG, Shadowrun, Fifth Edition doubled the previous launch day sales record for any other title ever published. But far more impressive, the first week of sales of Shadowrun, Fifth Edition have still doubled the prior best first week release sales.

    And that includes completely selling out of all of the Shadowrun, Fifth Edition Deluxe “Mayan” Limited Edition that we’d set asside for online orders, in one week. While there are still some left, they are specifically reserved for Gen Con and Pax Prime.

    Below you’ll find the updated bundle graphic show which bundles are no longer available.

    For retailers (or those that want to remind their local friendly retailer), the standard Limited Edition is still available for preorder (and of course the standard hard back). Also, don’t forget our Case Pack Deal of ordering 6 copies of any hard cover edition and receive a free in-store soft cover book!

    Thanks chummers!

    Crossfire: Why I like to play the Street Samurai: Simplicity with Versatility

    Sure the Street Samurai can deal a ton of damage—it’s one of the top damage dealing roles in the game. But the role also has many other tools it puts at your disposal.

    So how do you deal damage as the Sammy? By playing Katanas with other weapon cards. A simple combo that’s fun to play. Katanas also stack with each other, so buy lots of them if they show up.


    The problem is that your damage is all black and colorless and there are very few obstacles you can defeat with just that type of damage. This color-focus is the Street Samurai’s weakness, but you can do something about it and still stay in your color.



    The Sniper Rifle doesn’t care what colors are left on the damage track. It clears the bottom two levels of the damage track regardless of what those symbols are. BAM! Headshot!

    You can always buy cards of other colors as well. Shadowrun: Crossfire has many cards that work well in other colors, so don’t be shy about buying them. Of course, that means the other runners will be buying your color of cards, too. The game works well with a little diversity in your deck.


    Another main focus of the Street Samurai role is taunting obstacles so they will face you. You do this by playing Monofilament Whip.

    As you can see, it’s even better when you play another Weapon card: you move an obstacle to face you and then it deals no damage to you. This is one of the best ways to keep your teammates going, but you have to watch out. You can’t use the Whip on your own obstacles, so next turn you’ll likely have a lot of trouble facing you. . . .


    . . . which is the perfect time to use the Remington Roomsweeper!

    It does its damage to ALL the obstacles (and bosses!) facing a runner. So whip ’em good, then Roomsweeper them! Note that if you use this combo with a Katana, the extra damage from the Katana applies to each obstacle that you damaged with the Roomsweeper, giving you major damage!


    Healing in Shadowrun: Crossfire is scarce. But Black does have one healing card in its color: Covering Fire.

    When you play it on your turn, you can heal a runner . . . but not yourself, so be careful when whipping obstacles to you! It also has one of the most powerful assist abilities.

    You can only play assists on another runner’s turn to help them out. In the case of Covering Fire, it completely prevents the damage done by one obstacle. If that isn’t enough, it also provides a damage. The assist on Covering Fire is very powerful, so you might have to think twice about using its normal ability. And don’t be upset if someone else buys this card. It’s great for anyone’s deck!


    And finally, there’s the rare Aztechnology Striker.

    This is the biggest, baddest Weapon there is! So everyone will want it, even though it costs so much. It does a base of and 2
    damage. But its real power comes from being able to move a bunch of obstacles to face you and have them all deal no damage. It’s one of the best ways to recover from a losing situation, and it can single-handedly allow your team to successfully abort, if the run has gone really sour.

    So there you have it. The arsenal available to the Street Samurai is powerful and simple to use. Have fun blasting and slicing your way through the streets!

    -Conan E. Chamberlain

    Runners Gone Wild!

    So apparently there’s this little game that Catalyst Game Labs released last week. It’s pretty small, so you may not have heard of it. Shadowrun, Fifth Edition? Oh, so you have heard of it! Excellent. I’m a big fan myself. So anyway, along with SR5 there was another product called Sprawl Wilds that was released and it has a lot of people asking “What is this?” Since I worked on the product and helped develop it, I figured I’d drop a little chip-truth on ya and tell you what’s what.

    Sprawl Wilds is a collection of adventures written for the Shadowrun Missions Living Campaign back in 2010 for the summer gaming conventions. These adventures were only available at Origins, Gen Con, Dragon*Con, and a handful of smaller conventions. We always planned to release these after convention season was over, but we all got busy with other things (because chummer, there are always a pile of other things to work on, lemme tell you!) and these fell by the wayside. Once we finally realized that we were never going to have the time to go back and clean up and get these old Missions ready to be released, we brought in some extra help in the form of Robert McKittrick to finish off the adventures and make them all nice and shiny so we could release them to the public at large.

    Now, we had two other problems. The first was that one of the adventures slated for Sprawl Wilds was CMP 2010-02: Copycat Killer, which some of you may recognize because that adventure is a prequel to one of our Season 4 adventures, and was released bundled with SRM 04-05: On a Silver Platter. So one of the four adventures planned for this book had already been used! We decided to make lemons out of lemonade, and Rob sat down and worked up a new adventure called Carbon Copy which serves as a sequel to both the original Copycat Killer and On a Silver Platter. The story of the Mayan Cutter lives on!

    The second problem was that we were about to release Shadowrun, Fifth Edition and the adventures were all written for Shadowrun, Twentieth Anniversary Edition. So Rob and a few others put their heads together and dual-statted the book top to bottom with both SR4A and SR5 stats! So now the book is playable regardless of which edition you are playing—no home brewing needed!

    So what’s in the book? Four adventures that will kick you in the hoop, that’s what. We start off with Manhunt by Ando Muneno, which tasks the runners with delving deep into the wilder parts of the Barrens and help out an ex-Lone Star cop who’s gotten himself into some paracritter trouble. Then we find that yet again the Mayan Cutter is back, like a killer from a 1980’s slasher flick in Carbon Copy by Robert McKittrick and myself. From there, we head into the Ork Underground where a meet goes horribly wrong in Ashes, another adventure by Ando Muneno. And finally we get an adventure a lot of fans have requested as the runners have to transport a vaccine to a town beset by a killer virus in Humanitarian Aid by Alan Vuchichevich, a prequel adventure to SRM 04-10: Romero & Juliet.

    These Missions can be played as part of Shadowrun Missions Season 4 using SR4A or as prep for Season 5 under SR5. Or you can simply use these as one-off adventures for your home game, or as a mini-campaign to take your players into the wilder areas of the Seattle Sprawl.

    Good luck chummers. The Urban chaos of the Sprawl is a deadly place, so you’re gonna need it!

    Steven “Bull” Ratkovich
    Shadowrun Missions Developer

    Get Sprawl Wilds at the BattleShop or DriveThruRPG now!

    SR4 to SR5 character conversion guide now available!

    Have you been playing Shadowrun, Fourth Edition for a while? Do you want to play the new, hot-selling, well-reviewed Shadowrun, Fifth Edition without abandoning your existing character? Then we’ve got the document for you! In a handful of quick steps, the SR5 Character Conversion Guide gets your Fourth Edition character ready to rock and roll in Fifth Edition! It’s free, so head on over to the Battleshop or DriveThruRPG, download it, and get your character ready to dive into the latest version of Shadowrun!

    EN World Launches “RPG Spotlight”: Shadowrun First Up!

    EN World.org, one of the premier online sites for news and reviews for tabletop games, is launching an “RPG Spotlight” program next Monday. Each week will feature a different RPG, where publishers/designers will interact with the EN World community, answer questions, and more.

    With the wildly successful launch of Shadowrun, Fifth Edition PDF & Print Preorders yesterday, Catalyst Game Labs is pleased to see Shadowrun first up in this great new program.

    “I’m very excited to have the chance to interact with the EN World community!” said Jason M. Hardy, Shadowrun Line Developer. “They are a passionate, knowledgeable group, and I’ll do my best to be ready for whatever questions and thoughts they fire off.”

    The Shadowrun RPG Spotlight will run from July 15th to July 21. One participant from next week’s Spotlight will be chosen to win a free Shadowrun, Fifth Edition Limited Edition book!

    “I’m really excited to launch our weekly spotlights with Shadowrun, a game which has so much history,” said Russ Morrissey, of EN World,” and which was voted by EN World members into the Top 10 Most Anticipated Games of 2013.”

    Check out shadowruntabletop.com and www.shadowrun.com to learn more about all that’s happening in the Year of Shadowrun, as well as www.enworld.org for the spotlight program and great news and reviews for all things gaming.

    EN World

    EN World (www.enworld.org) has been reporting tabletop gaming news for over a decade. Originally the world’s largest Dungeons & Dragons fan site, it has evolved into one of the world’s leading tabletop gaming new sources and covers the whole gamut of roleplaying and board games. EN World also maintains the premier RPG awards program, the ENnies, at Gen Con every August. The SPOTLIGHT GAME program is a new initiative to highlight game systems and for fans to discuss their favourite games with the publishers, designers and creators to make them.

    Catalyst Game Labs

    Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

    Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

    Shadowrun Fifth Edition Sets Online Sales Records

    Never, ever underestimate Shadowrun fans…some of the best gamers in the world who will always step up and surprise you in fantastic ways!

    Shadowrun, Fifth Edition PDF & Print Preorders went on sale today. In the 6 years of operation for Catalyst Game Labs—and the 12 years for DriveThruRPG—we’ve never seen anything like this. Catalyst broke our own “best selling” first day record in a little over two hours, while in less than 8 hours DriveThruRPG passed its all time first day record, both for revenue and for number of PDFs sold.

    We are floored and humbled by the brilliant Shadowrun community. Your enthusiasm and love for this great universe knows no bounds.

    Thank you so much for embracing Fifth Edition with such passion…we join you in looking forward to years of action together on the mean sprawl streets of the Sixth World.

    Catalyst Team

    Shadowrun Fifth Edition PDF & Print Preorders On Sale!

    Retailers have been able to preorder Shadowrun, Fifth Edition for some time now for a street date of the physical books in August. (Retailers, don’t forget our Case Pack Deal of ordering 6 copies of any hard cover edition and receive a free in-store soft cover book!)

    Now, Catalyst Game Labs is pleased to make the PDF and print pre-orders available on our webstore!

    “The release of Shadowrun, Fifth Edition kicks off The Year of Shadowrun, to be followed right around the corner by the release of Harebrained Schemes’ Shadowrun Returns on July 25th”, said Randall N. Bills, Managing Developer for Catalyst Game Labs. “While there’s a slew of additional games coming—such as the adventure deck building game, Shadowrun: Crossfire, and Cliffhanger Productions’ Shadowrun Online, in the fall/winter, it all starts now with the best edition yet of the seminal RPG!”

    If you’ve not a had chance yet to check out Shadowrun, Fifth Edition, and are wondering what all the excitment is about, grab the monster preview PDF as well as the quick-start rules…both PDFs are free!

    Shadowrun, Fifth Edition is available in three formats (standard, limited edition and deluxe “Mayan” limited edition; see below the bundle details for specifics on the two limited editions). To cover the gamut of players, a combination of bundles for the various print books and PDF are available.

    Directly below is a graphic detailing all of the bundles, with the actual links for said bundles below the graphic.

    A. Bundle: Shadowrun 5 PDF: $20

    B. Bundle: Shadowrun 5 Standard Print: $60

    C. Bundle: Shadowrun 5 Standard Print (+ PDF): $70 [Save $10!]

    D. Bundle: Shadowrun 5 Limited Edition (+ PDF): $100 [Save $20!]

    E. Bundle: Shadowrun 5 Deluxe “Mayan” Limited Edition* (+ PDF): $200 [Save $20!]

    F. Bundle: Shadowrun 5 Standard Print & Limited Edition (+ PDF): $150 [Save $30!]

    G. Bundle: Shadowrun 5 Standard Print & Deluxe “Mayan” Limited Edition* (+ PDF): $240 [Save $40!]

    H. Bundle: Shadowrun 5 Limited Edition & Deluxe “Mayan” Limited Edition* (+ PDF): $270 [Save $50!]

    I. Bundle: Shadowrun 5 Standard Print & Limited Edition & Deluxe “Mayan” Limited Edition* (+PDF): $320 [Save $60!]

    Prices do not include S&H costs. While supplies last!

    *Due to low quantities, the deluxe “Mayan” limited edition will only be available via online and convention sales.

    ALL INTERIORS IDENTICAL (This means the unique item code for Shadowrun Online is found in all three version of the print book, but not the PDF.)

    Don’t forget to check out the Storm Front plot book that bridges the storylines between Shadowrun, Fourth Edition and Fifth Edition, as well as Sprawl Wilds, a collection of convention Mission adventures stated for both Fourth and Fifth Edition to ease the transition!

    Check out shadowruntabletop.com and www.shadowrun.com to learn more about all that’s happening in the Year of Shadowrun (you can also download the free Year of Shadowrun PDF that details the avalanche of exciting games coming for Shadowrun)!

    Any news sites interested in reviewing the Shadowrun, Fifth Edition PDF, please contact randall@catalystgamelabs.com.

    Catalyst Game Labs

    Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

    Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

    Crossfire: Taking Out The Trash

    Deck-building games have a tradition of allowing you to remove cards from your deck (“trashing” them) during the course of the game. That allows you to remove the least significant cards from your deck and therefore gain greater access to your best cards. Shadowrun: Crossfire doesn’t have trashing, and I’m here to explain why.

    1) No drawback. In games like Dominion or Thunderstone, the ultimate goal of the game is to fill your deck with cards that are worth victory points. These cards dilute your deck as the game nears its end . . . and they dilute your deck the most if you’ve made it small by trashing! But Shadowrun: Crossfire is about adventuring, and there is no end-game dilution effect. Trashing under these conditions would be incredibly powerful.

    2) Loss of identity. In Shadowrun: Crossfire, each runner gets a different starting deck, depending on your role. These cards aren’t strong, and you’d sure like to trash them after you’ve bought a few replacements, but they define your identity! So instead of trashing, we added various black market cards that key off your starting cards—either by enhancing them, or by depending on their presence for best effect. Your starting cards end up staying relevant throughout the game.

    3) Variety. It’s cool in Dominion if you can draw and play your whole deck every turn, but it wouldn’t be quite as cool in Shadowrun: Crossfire, where you’re supposed to be facing new and unpredictable challenges and situations every turn. Instead of letting you draw your whole deck every turn, we went for making each individual card powerful and significant.

    —Sean McCarthy

    Final Shadowrun, Fifth Edition PDF Preview & Reviews

    We just uploaded the sixth and final PDF preview for Shadowrun, Fith Edition. It’s a good swath of the Matrix chapter, as well as the entire Table of Contents.

    If you’ve not already downloaded it, grab it off of the downloads page and check it out.

    Not yet seen any of the other previews? The downloads‘ page contains all of the PDF previews showing off SR5. Additionally, under Media, don’t forget to check out The Year of Shadowrun PDF that showcases all the fantastic games–from the RPG to card game to board games to computer games–that are releasing over the next year.

    Additionally, we’ve had a slew of reviews from a variety of sources covering the book. We’re compiling them here so there’s a single location for the community to check it out…many more reviews coming in the near future and we’ll update the list as they come in.

    Throat Punch Games: Ring Side Report-Shadowrun 5th Edition

    The Wargaming Addict: REVIEW OF SHADOWRUN FIFTH EDITION RPG

    RPG Gamer: The Saving Throw: Shadowrun Fifth Edition

    Roleplayer’s Chronicle: A Word in Edgewise… with Jason Hardy of Catalyst Game Labs

    Aint It Cool News Tabletop Special! Abstruse Reviews SHADOWRUN 5th Edition!

    All Us Geeks Podcast: Episode 27 The Geeks Don’t Plead The 5th On #Shadowrun

    Second Left RPG: Review: Shadowrun 5th Edition (Part I)

    En World RPG News & Reviews: Shadowrun 5th Edition: Coming Soon to a MegaCorp Near You!

    Finally, don’t forget that July 11th is when the PDF & Print Preorder go on sale…just 5 more days!

    See ya then, chummers!

    New PDF book released! Euro Wars Antiques available now!

    Want to know how the Euro Wars went down? Want to be able to buy some of the gear they used in those conflicts? Then you should check out the latest Shadowrun release, Euro War Antiques (BattleShop, DriveThruRPG). Here’s the lowdown:

    The Long Shadows of War

    This is the way it works—if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn’t fight in a war, even if you weren’t born when the war started, the conflicts still shape the world you live in. They shape you.

    The hottest flames of the Euro Wars have faded, but the embers still burn. Whether it’s tanks, missiles, planes, or guns from that conflict that are still in use today, or people in the shadows who carry old grudges and dark secrets, the impact of the Euro Wars remains strong in the Sixth World.

    Euro War Antiques has a detailed history of the conflicts, along with information and full game stats on dozens of pieces of gear from the war, complete with full-color illustrations. Jump in and see how the war and its struggles continue to play out in the Sixth World’s shadows.

    Euro War Antiques is for use with Shadowrun, Twentieth Anniversary Edition.

    Rigger 4 released! And it’s free! Go get it!

    Good news for you all–we’ve got a free book for you today! And it’s not just any book, it’s Rigger 4! Yes, we burned the midnight oil and more than a few brain cells to produce this fine product for you, and it is now available for download (Battleshop, DriveThru). If you need more than the title and the word “Free” to whet your appetite, here’s a summary:

    We love riggers. We want them to have toys. But when we gathered the freelancers at the clubhouse (saltines are free, but bring your own beverage. And a chair), we quickly noticed that they were struggling to come up with ideas.

    This puts us in a pinch. We thought we could try making our scary face at them to intimidate them into genius creativity, but we have been told in the past that our scary face looks like a mildly peeved newspaper delivery boy, so that wasn’t really going to get us anywhere. Besides, we like to offer carrots instead of sticks whenever possible. Though as we thought more about it, the whole concept of sticks seemed alluring. Maybe we could beat them into creativity!

    So we set about them, making sure to work the torso and not leave any marks on their beautiful faces. After a while they started complaining that they’d really like to lie down for a while, so I broke out the sleeping bags and had them settle down on the clubhouse floor. I hoped that once they woke up, the genius would start flowing.

    As you’ll see in these pages, our hopes were well and truly met—and then some. While this compilation may be slightly shorter than rigger books of past editions, we think you’ll agree that no rigger book in the history of Shadowrun has presented a series of vehicles and drones quite like this one. Only the right minds, treated the right way, could come up with the information this book contains. So it is with great pride that we present you: Rigger 4! Enjoy!

    Release bonanza! Three books ready to rock your Shadowrun game now out!

    Oh, have we got some fun for you today! Intrigue, double-dealings, addictions, nefarious deeds, secret plots, dark magic, and loads of attitude–all the things we love about Shadowrun spread over three books now ready for your enjoyment!

    We start with the final plot book for Shadowrun, Fourth Edition–Storm Front! Not only is this book now available for PDF purchase and print pre-order, (BattleshopDriveThruRPG), but its street date is fast approaching–you’ll be able to get it in print on March 27! Covering the end of the Aztlan-Amazonia war, the climax of the conflict between dragons, intrigue in Denver, a political crisis in Seattle, and more, Storm Front summarizes and updates the major ongoing plots in the Sixth World, while introducing a new thread that will shake the world in the near future. Serving as a bridge between Fourth Edition and Fifth Edition, Storm Front is a wealth of plot ideas and hooks to enliven any campaign.

    Here’s the full summary:

    All-Shaking Thunder

    It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of overwhelming him. In Denver, a powerful dragon and an angry elf are set to butt heads in ways that will shake up the whole city—and provide new opportunities for an old enemy. And on top of that, a new plague is spreading through the world, and the denizens of JackPoint aren’t immune to its effects.

    All this tension has been building up, and in Storm Front, it breaks.S torm Front provides background and updates on these and other plotlines changing the shape of the Sixth World. The shadows are shifting, and runners need to move fast if they want to earn a paycheck—or if they want to keep from being crushed as the powers of the world slug it out. The world is changing, but some things remain the same. Power will corrupt. Money will flow to those who already have it. And shadowrunners will scramble to make a living without selling their soul.

    Storm Front provides plot information as well as adventure hooks that are compatible with ShadowrunFourth Edition while also laying the groundwork for the upcoming Shadowrun, Fifth Edition. As a bridge between the two editions, this book is useful to all Shadowrun players, setting the stage for explosive stories and memorable campaigns.

    Next up we have our latest e-book, a dive into the simsense and BTL world called Sim Dreams and Nightmares (BattleshopDriveThruRPG). Here what it’s got:

    Feel More. Do Less.

    The Sixth World is full of seductions, and perhaps no siren song is sweeter than that of simsense. Feel the rush of new love without the work of having to date another person. Skydive from the upper reaches of the atmosphere without leaving your couch. Experience every emotion humans are capable of feeling, and do it with a greater intensity than most humans will ever feel. Just don’t spend too much time wondering what it’s doing to your brain.

    Alleys and backrooms of every major sprawl in the world are littered with better-than-life junkies who can do nothing but think about their next fix. Reality is nothing more a pale shadow of the vitality and energy they experience with the right chips and downloads. Their need is deep—which, in the hallowed tradition of the Sixth World, means they are ripe for exploitation.

    Sim Dreams and Nightmares contains information about the full range of simsense offerings, as well as new qualities and addiction rules to fully reflect the toll that simsense and better-than-life offerings can take on users. Runners can learn how to deal with the addicts out there—and explore how deep into the seamier side of the Sixth World they want to get.

    Sim Dreams and Nightmares is for use with Shadowrun, Twentieth Anniversary Edition.

     

    And finally, we have a classic release for you–that treasure trove of information and attitude, The Neo-Anarchist’s Guide to North America (BattleshopDriveThruRPG)! Here’s what it packs:

    See the Sights!

    Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C. Make your next vacation an exciting one, one they’ll never forget.

    The Neo-Anarchist’s Guide to North America details the countries, states, and politics of Shadowrun’s North America. This sourcebook covers the laws, relative costs of goods, what to smuggle and to whom, corporate activity, who’s bought whom and just what are they really up to, and life in general and how to screw it up in style.

    Note: This file is scanned from the original 1991 printing.

     

    Mercenaries and Talisleggers on the loose! Two new PDF releases: 10 Mercenaries and SRM 04-12: Showcase

    Late February winter blahs getting you down? We’ve got some explosive new Shadowrun e-books to heat things up! First we have a new sourcebook, 10 Mercs (Battleshop, DriveThruRPG), that provides details on ten lean and mean Sixth World mercenary corps:

    Cynical, Sold-out, and Skilled

    Hired guns. People without a country who know no loyalty. Opportunists, bottom-feeders, scavengers, vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck.

    That’s how they talk about mercenaries. But that’s how they talk about shadowrunners, too.

    There’s a fine line between mercenaries and shadowrunners, and it’s a line that gets crossed repeatedly. Sometimes runners will find themselves in the battlefield, working with a mercenary group and doing their best to survive as all kinds of fire rain down on their heads. Other times, they’ll find themselves in the sights of a skilled and deadly mercenary corps, trying to stay alive against superior numbers and firepower.

    Either way, they should know about the mercenary units out there, to either improve their bargaining position or help them stay alive. 10 Mercs profiles ten different mercenary outfits, including Ryan Mercury’s New Assets, the unconventional skill of Bravo Company, and the deadly magic of Task Force Magus. These groups present an array of threats or a bounty of opportunities—depending on which end of the barrel you’re at.

    Along with the unit profiles, 10 Mercs provides NPC stats for each unit along with information on vehicles used by many of the units. If mercenaries are going to play a role in your campaign, 10 Mercs is a critical resource for adding flavor, plot hooks, and rules to your Shadowrun game.

    10 Mercs is for use with Shadowrun, Twentieth Anniversary Edition.

     

    Next up, a new Mission is out! SRM 04-12: Showcase (Battleshop, DriveThruRPG) brings the Great Seattle Artifact Rush to a head in grand style:

    Shock Compression

    The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode.

    The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful of deaths and a helping of destruction). The powers of the magical world have been alerted, and they ready to get their hands on as many artifacts as possible. This means shadowruns, which means plenty of runners are about to be caught up in one of the worst mana-based drek-storms to hit the city in a long while.

    What starts as an investigation into a museum heist rapidly grows into a conflagration that could consume a good part of the sprawl. Clever players will need to see if they can survive, and how much nuyen they can wrangle out of the fight. Hopefully they’ll get enough for a nice vacation or significant medical treatment, because chances are that they’re going to need both.

    SRM 04-12: Showcase is the latest in the Shadowrun Missions living campaign. Whether you’ve been playing the whole fourth series of Missions now and are ready for an explosive turn to the ongoing story, or you are new to the series and are looking for a high-stakes, high-danger run, Showcase is ready for you, with the full adventure details and NPC stats needed to give players one of those shadowruns they’ll be talking about for years.

    SRM 04-12: Showcase is for use with Shadowrun, Twentieth Anniversary Edition.

    Topps & Catalyst Announce Long-Term License Extension

    The Topps Company and Catalyst Game Labs are pleased to announce a long-term extension for the Shadowrun and MechWarrior/BattleTech licenses. This deal facilitates Catalyst’s goals of continuing to support and grow the MechWarrior/BattleTech and Shadowrun brands and will see them continue to produce high quality role-playing games and outstanding fiction.

    “Everyone involved at Catalyst has a decades-long love affair with these two fantastic universes,” said Randall N. Bills, Managing Developer for Catalyst Game Labs. “To work creatively with hundreds of writers and illustrators around the world, and driving the game and storylines forward remains a dream come true. In this Year of Shadowrun, that dream has reached new heights as we’re working with phenomenal industry veterans from Mike Elliot to Rob Heinsoo to Ross Watson (and a host of others) to bring Shadowrun to gaming tables in all new ways. To see that vision and dedication recognized by Topps through a license extension is incredibly gratifying.”

    Catalyst Game Labs continues its full support of BattleTech through numerous, already announced book titles. Additionally, 2013 is The Year of Shadowrun, with Shadowrun Fifth Edition announced, along with Crossfire, an adventure deck-building game, Sprawl Gangers, a table-top miniatures game of gang warfare, and more.

    “The folks at Catalyst have a passion and enthusiasm for these brands that is hard to match”, said Adam Levine, Topps’ Licensing Manager. “Our continued association illustrates our commitment to our most important partners as well as our renewed focus on the MechWarrior/BattleTech and Shadowrun brands.”

    Catalyst Game Labs offers a variety of online sources for information, from its company website, www.catalystgamelabs.com, to its BattleTech-related websites in www.battletech.com (all things BattleTech-related) and www.bgbattletech.com (the board game), to its Shadowrun-related websites in www.shadowrun.com (all things Shadowrun-related), www.shadowrun4.com (all things Fourth Edition-related) and www.shadowruntabletop.com (all things Fifth Edition-related, as well as Crossfire, Sprawl Gangers and more).

    About Catalyst Game Labs
    Catalyst Game Labs is dedicated to producing high quality games and fiction that mesh sophisticated game mechanics with dynamic universes-all presented in a form that allows beginning players and long-time veterans to easily jump into our games and fiction readers to enjoy our stories even if they don’t know the games.

    Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

    About The Topps Company, Inc.
    Founded in 1938, The Topps Company is the preeminent creator and brand marketer of sports cards, entertainment products, and distinctive confectionery. Topps leading sports and entertainment products include Major League Baseball, National Football League, English Premiere League, Bundesliga, Indian Premier League, WWE, UFC, Mars Attacks, Wacky Packages, Garbage Pail Kids and other trading cards, sticker album collections, and collectible games. The Company’s top confectionary brands include “Ring Pop,” “Push Pop,” “Baby Bottle Pop,” “Bazooka” bubble gum, “Sharkies” and “Juicy Drop Pop” products.

    Updated This Old Drone–now in color!

    A while back, when we released the popular This Old Drone e-book, we hadn’t moved all of the ebooks to color. But shortly afterward, we went with mostly color art, leaving that book as a black-and-white anomaly in an ocean of color. But that is no longer the case! This Old Drone has been updated to full color, and it even has a few corrections and errata worked into the text! Best of all, if you already purchased the book, all you have to do is download the new version–no charge (you should have received an e-mail notifying you of this). If you haven’t purchased it–well, what are you waiting for? Drones a-plenty are waiting to be used! Head to the Battleshop or DriveThruRPG and check out its full-color glory.

    January release extravaganza! Three new products for your Shadowrunning pleasure!

    We’ve got a slew of products hitting the various markets today, with all sorts of things you can add to your Shadowrun game! So let’s get right to some item describin’. First, there’s the long-awaited follow up to The Way of the Adept in the Shadowrun Options series. The new title is The Way of the Samurai (available as a PDF document from the Battleshop and DriveThruRPG), and it serves up your slice-and-dice needs! Here’s the rundown:

    Honor. Skill. And Exceptionally Sharp Blades

    They are legends. They are dangerous. They are feared. They are to be avoided—unless you have one of them on your side. They are street samurai.

    That title covers a variety of skill sets, from the accuracy to nail a target from a thousand meters away to the stealth needed to sneak into a tightly guarded environment and cut someone’s throat before they—or their security—know you’re there. Street samurai know they need to use every tool at their disposal if they want to maintain that all-important edge on their competition. Luckily, some new tools just became available.

    The Way of the Samurai is part of the Shadowrun Options line, which provides optional rules players and gamemasters can use to add flavor to their game and their characters. With new gear, new cybersuite packages specifically targeted at street sammies, new Qualities, and character archetypes showing how these tools can be put to use, The Way of the Samurai is a vital tool for street samurai anxious to stay at the top of their game.

    The Way of the Samurai is for use with Shadowrun, Twentieth Anniversary Edition.

    Next there’s Sprawl Sites: High Society and Low Life, a new collection of eight full-color maps for use in sprawls across the world, now available for print pre-order or a PDF document from the Battleshop or DriveThruRPG. Here’s what it packs:

    Find Your Way Into Wealth—or out of Danger

    If your run the shadows long enough and manage to stay alive, you’ll find your way into all sorts of places—from bank vaults where the wealthy store their most previous possessions to densely packed warrens that pack dozens of the poor into tight spaces. Maybe you’ll need to break a patient out of a tightly guarded hospital, or maybe you’ll need to help your client sneak into an exclusive party on the top floor of a luxurious mansion.

    Wherever you’re going, it helps to have a map—and some knowledge of who you might run into while you’re there. Sprawl Sites: High Society and Low Life provides eight full-color maps, including a train station, an airport terminal, an automobile chop shop, and a department store, where shadowrunners might encounter all kinds of challenges. Each map is keyed on one side, while the other provides floor plans that can be given to players clever enough to find them. The book also provides information on who runners are likely to meet at each location, security at those locations, and plot hooks to help gamemasters involve the players at each spot.

    Sprawl Sites: High Society and Low Life provides locations that can be dropped into any major sprawl, making it useful to runners across the globe.

    Sprawl Sites: High Society and Low Life is for use with Shadowrun, Twentieth Anniversary Edition.

     

    And finally, we have a classic PDF for you! It’s Paranormal Animals of Europe (Battleshop, DriveThruRPG), your guide to the finest in continental critters. Here’s what it’s got:

    Horrible. Strange. Beautiful.

    The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape.

    Paranormal Animals of Europe is a field guide to these magically awakened creatures. Detailed descriptions and nearly 100 illustrations help bring each animal to life. Get back to nature and liven up your Shadowrun campaign with Paranormal Animals of Europe!

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