Oh, have we got some fun for you today! Intrigue, double-dealings, addictions, nefarious deeds, secret plots, dark magic, and loads of attitude–all the things we love about Shadowrun spread over three books now ready for your enjoyment!
We start with the final plot book for Shadowrun, Fourth Edition–Storm Front! Not only is this book now available for PDF purchase and print pre-order, (Battleshop, DriveThruRPG), but its street date is fast approaching–you’ll be able to get it in print on March 27! Covering the end of the Aztlan-Amazonia war, the climax of the conflict between dragons, intrigue in Denver, a political crisis in Seattle, and more, Storm Front summarizes and updates the major ongoing plots in the Sixth World, while introducing a new thread that will shake the world in the near future. Serving as a bridge between Fourth Edition and Fifth Edition, Storm Front is a wealth of plot ideas and hooks to enliven any campaign.
Here’s the full summary:All-Shaking Thunder
It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of overwhelming him. In Denver, a powerful dragon and an angry elf are set to butt heads in ways that will shake up the whole city—and provide new opportunities for an old enemy. And on top of that, a new plague is spreading through the world, and the denizens of JackPoint aren’t immune to its effects.
All this tension has been building up, and in Storm Front, it breaks.S torm Front provides background and updates on these and other plotlines changing the shape of the Sixth World. The shadows are shifting, and runners need to move fast if they want to earn a paycheck—or if they want to keep from being crushed as the powers of the world slug it out. The world is changing, but some things remain the same. Power will corrupt. Money will flow to those who already have it. And shadowrunners will scramble to make a living without selling their soul.
Storm Front provides plot information as well as adventure hooks that are compatible with Shadowrun, Fourth Edition while also laying the groundwork for the upcoming Shadowrun, Fifth Edition. As a bridge between the two editions, this book is useful to all Shadowrun players, setting the stage for explosive stories and memorable campaigns.
The Sixth World is full of seductions, and perhaps no siren song is sweeter than that of simsense. Feel the rush of new love without the work of having to date another person. Skydive from the upper reaches of the atmosphere without leaving your couch. Experience every emotion humans are capable of feeling, and do it with a greater intensity than most humans will ever feel. Just don’t spend too much time wondering what it’s doing to your brain.
Alleys and backrooms of every major sprawl in the world are littered with better-than-life junkies who can do nothing but think about their next fix. Reality is nothing more a pale shadow of the vitality and energy they experience with the right chips and downloads. Their need is deep—which, in the hallowed tradition of the Sixth World, means they are ripe for exploitation.
Sim Dreams and Nightmares contains information about the full range of simsense offerings, as well as new qualities and addiction rules to fully reflect the toll that simsense and better-than-life offerings can take on users. Runners can learn how to deal with the addicts out there—and explore how deep into the seamier side of the Sixth World they want to get.
Sim Dreams and Nightmares is for use with Shadowrun, Twentieth Anniversary Edition.
Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C. Make your next vacation an exciting one, one they’ll never forget.
The Neo-Anarchist’s Guide to North America details the countries, states, and politics of Shadowrun’s North America. This sourcebook covers the laws, relative costs of goods, what to smuggle and to whom, corporate activity, who’s bought whom and just what are they really up to, and life in general and how to screw it up in style.
Note: This file is scanned from the original 1991 printing.