Le site officiel Shadowrun RPG

Another Week…and MORE Crossfire Action!

Another week already gone! And wait, what, this isn’t Tuesday! I know, I know, but I’m on a plane in mere hours and Tuesday will be filled with first day build at Gen Con, so getting this out of the way now.

We’ve had a slew of Shadowrun: Crossfire goodness over the last few weeks: the running of Crossfire Virtual Run that unlocked the Demo Kit rules & cards to an additional Mission, Ambulators, for running with that Demo Kit, from the release of the entire rulebook in PDF to the announced Street Date for Shadowrun: Crossfire (and allowing for online pre-ordering).

This week? Time for another Mission to use alongside your Demo Kit. Below are the front and back of the Mission; you can also scroll to the bottom of the Downloads page and click on the last link (SHADOWRUN: CROSSFIRE DEMO KIT MISSION: Closing The Portal) to download the free PDF. (If you’ve not yet taken a look at the Shadowrun: Crossfire Demo Kit rules and print & play cards, you can find them at the bottom of that page as well.)

You’ll notice that the Mission makes reference to the “Harlequin’s Shadow” Crossfire card. That’s in reference to the unique card that you can get at Gen Con; as noted in our Catalyst At Gen Con 2014 announcement, underneath “Shadowrun: Crossfire”, the first 50 people that purchase Crossfire at Gen Con each day will walk away with this cool promo card!

Enjoy the shadows!

Catalyst At Gen Con 2014

Catalyst Game Labs will be at Gen Con 2014 in force! We’ve got a slew of great gaming and games to check out at booths 417, 413, 509.

THE SHADOWRUN RPG EXPERIENCE


We ran this last year and it was so fantastically successful, we’re bringing it back again this year!

Dive into gaming in the Sixth World like never before as players step into the infamous Dante’s Inferno club in Seattle’s Sprawl. An 8-foot tall, 30-foot long banner creates an immersive 11 foot diameter room were you can learn Shadowrun, Fifth Edition and run the mean streets in the shadows of the megacorps.

Runs must be made by appointment only with our exclusive Dante’s Inferno concierge, and each player of the Shadowrun Experience will not only have memories of a run like no other, but will walk away with a new, free poster!

SHADOWRUN: CROSSFIRE

“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.” – Zee Garcia, The Dice Tower

The hotly-anticipated Shadowrun deck-building game is finally here!!!

    Shadowrun: Crossfire is a deck-building game crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

The first 50 people each day that purchase the Crossfire base game will receive the unique, collector’s item in the Harlequin Character Card, as well as the Harlequin’s Shadow Crossfire Card to play in your games!

SHADOWRUN: CROSSFIRE PREMIER EVENT
You think you know the Shadows? You believe you’ve paid the right price to be a Shadowrunner? Think again chummer! Shadowrun: Crossfire will take you down a new path of mysteries and danger. Harlequin has some big plans for the small group of runners who are willing to risk their very souls to beat the objectives. Invitations to Harlequin’s little soiree are hard to come by.

Come on down to the Indianapolis Convention Center, Rooms 125-127 on Thursday, 14 August at 2200 if you dare to take part in the Shadowrun: Crossfire release event. Crossfire designers Rob Heinsoo, Rob Watkins, and Jay Schneider will be running this event!

THE DUKEDOM


“…this is one of the best abstract strategy games I have ever played.” -Tom Vasel, The Dice Tower

We’ve brought it back again! Come play a larger-than-life version of The Duke with 18 inch tiles on a 10 foot x 10 foot board! Or sit down at one of several The Duke tables and give this fantastic tile-laying game a full try.

The game is also back in stock after a 6 month hiatus…grab your copy while you’re there!

OTHER NEW GAMES



We’ve got some fantastic new games coming your way, based on brilliant universes covering comics to online animation to award-winning TV drama.

The Valiant Universe RPG will be available…stop on by, play a game, and walk away with cool stuff!

Our Encounters: Bravest Warriors card game is fun, fast and furious for any age group!


And don’t forget our just announced games for the History Channel’s hit TV show, Vikings. We won’t be demoing them, but stop on by and learn more about these fantastic games coming soon!

THE GAMING HALL

The Catalyst Demo Team will be running an avalanche of events for our awesome players. For all of your roleplaying and Crossfire action, visit ICC Room 125-127 (it’s across the hallway from Hall C, catty-corner to the North West), while all your miniatures/other TableTop action can be found in Hall C (same location as last year).

We will have tons of Shadowrun Missions with Fifth Edition goodness, Cosmic Patrol for rockets, rayguns and robots, become a superhero and battle deadly villains in the Valiant Universe RPG, both BattleTech: Alpha Strike and BattleTech: Total Warfare for all your BattleMech destruction, and Leviathans for domination of the skies in an alternate 1910! We will also be running a wide range of Shadowrun: Crossfire games, as well as a The Duke tournament.

And we’ve some additional games focused on specific games and communities. Shadowrun GM Bootcamp-Basic will provide a GM the tools and advice they need to start running Shadowrun; attend the Advanced Bootcamp to gain insight into solving problem areas of GMing Shadowrun. Dress up as your favorite Shadowrun character and join us in the Shadowrun LARP discovering the underbelly of Chicago. Too many runs have you down, laugh it up with our group of GMs at the Whose Run is it Anyway yearly event.


For The Duke tournament, every participate will walk away with a new, unique tile they can use in any The Duke game, the Lancer.

Finally, looking for pickup games after the Exhibit Hall closes? We will have all of our games available in the gaming hall to play with events starting up as soon as we have enough people to play a round.

Please peruse the Gen Con Event listings: www.gencon.com.

FREE STUFF AND WINNING STUFF!



You can play in almost any game (either in the Exhibit Hall or the gaming halls) and walk away with cool stuff. For example, play in a BattleTech: Alpha Strike or Shadowrun: Mission game and walk away with these enamel pins. Or for other games you might get a button. Not to mention for some games you can win a unique pin you won’t find anywhere else!

GAME DESIGNS AND ART PORTFOLIO REVIEWS

Randall N. Bills, Catalyst’s Managing Developer, will be in-booth for reviewing game designs from 2PM to 5PM Thursday, Friday and Saturday. Brent Evans, the Catalyst Art Director, will be in-booth specifically for review of art portfolios Thursday through Saturday, 10AM to Noon and 2PM to 4PM.

NEW BOOKS/GAMES

As usual, a good chunk of the Gen Con experience is diving into the plethora of new games released just for the show. Below is what we hope to have for our various communities.

(As always, a few caveats: A. We are trying to get all of these items to the show, but there’s a chance some might not make it: simply the luck of the draw when trying to coordinate this many items through five printers from three different countries around the world; B: Some of these items are convention exclusives; C. Non-exclusive items won’t be available in-stores until a later time; once we have Street Dates for any items available to stores we’ll post updates with that data.)

In no particular order, the following are brand new to the show (or only recently released):

SHADOWRUN: CROSSFIRE ($59.99)


Shadowrun: Crossfire is the hotly-anticipated deck-building game in one of the most popular game settings of all time. Crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations, Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.


Oni Character Card
In addition to the rare Harlequin cards provided with the first 50 copies purchased each day (noted above), every copy of the game sold will include the promo Oni Character Card (provided it arrives, of course).

SHADOWRUN: CROSSFIRE CHARACTER EXPANSION PACK 1 ($14.99)

Your imagination and ideas aren’t limited, so the characters you use in Shadowrun: Crossfire shouldn’t be limited either. With Character Expansion Pack 1, you can branch out, creating whatever shadowrunner concept comes to mind, starting them on the path to being a legend!

SHADOWRUN STREET GRIMOIRE, Standard Edition ($49.99)


Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.?


Spells, rituals, alchemical preparations, adept powers, metamagics—all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where “geek the mage first” is a common adage. With more options, deeper rules, deadlier threats, and dozens of way to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.

SHADOWRUN STREET GRIMOIRE, Limited Edition ($74.99)
Street Grimoire Limited Edition book includes a bonded red leather cover with gold foil stamp and a de-bossed graphic.

SHADOWRUN BEGINNER BOX ($19.99)


The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and action of one of the most enduring role-playing settings of all time! Tailor-designed for an easy-on-the-credstick entry, the Beginner Box includes the following:

  • A Universe Primer: A 24-page exploration of the Shadowrun world.
  • Quick-Start Rules: Fast rules and a quick adventure to whet your appetite for more.
  • A pre-generated booklet: Allows for a gamemaster and one person to run a solo adventure.
  • 4 pre-generated character sheets: Details that’ll allow up to four players to play with the help of a gamemaster.
  • Dice: Never forget your handfuls of D6s!

Whether you’re new to Shadowrun or new to roleplaying, this package will get you into the fun of hacking, shooting, and spellslinging your way to the top!

SHADOWRUN RUNNER’S TOOLKIT: ALPHAWARE ($59.99)


Scan This, Chummers:

  • Do you play Shadowrun now and are looking for a set of tools to easily allow you to more easily run your existing group, or that’ll allow you to introduce new gamers to your favorite RPG at your local game store or hangout?
  • Are you a gamemaster ready to give Shadowrun a shot, and you want a few extra tools at your disposal from the first toss of your dice?
  • Have you tackled the Beginner Box and are ready to move up in the Sixth World?

Say yes to any of those? Then the Runner’s Toolkit: Alphaware is the box set for you. Designed to provide adventures, maps and tools to use in conjunction with Shadowrun, Fifth Edition, or to be the perfect stepping-stone between the Shadowrun Beginner Box and the core rulebook, this box can fill a number of roles. Whether you’re looking for more tools to help your existing gaming group, or adventures and options to move beyond the Beginner Box, laying the groundwork for your gaming group to move fully onto Shadowrun, Fifth Edition, you’ll find this kit invaluable.

SHADOWRUN FIRING LINE ($19.99)


Firing Line collects four Shadowrun Missions developed especially for the large summer gaming conventions, making them available for the first time to the gaming public. The adventures have all the statistics and game information needed for both Shadowrun, Fourth Edition and Shadowrun, Fifth Edition, meaning that a wide range of shadowrunners will have everything they need to dive into the adventures and get themselves in some high-paying trouble!

SHADOWRUN: FIRE AND FROST, NOVEL ($12.95)


Arcano-archaeologist Elijah Knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner.

He and his own team of runners—including everything from a goblin rigger to a troll street samurai—follow a murky trail that takes them from the ruins of Chicago to the jungles of Amazonia. Along the way, they discover that they’re not the only ones looking for this map—and that it may lead to a treasure even greater than anyone could have known. Elijah and his crew plan to get both the map and to its riches first—assuming they survive the very dangerous road trip to get there…

ALPHAWARE 2.0: WEAPONS, SPELLS, GEAR & AUGMENTATIONS ($9.99)


More spells. More weapons. More augmentations. More gear. This deck has more of the things you need to survive the shadows and make your living on the streets. Selected from the gera, spells and weapons in Runner’s Toolkit: Alphaware, these cards offer players more optins, with game stats for each item or spell. As in the Alphaware deck, gear items have color illustrations, and some common items are on multiple cards so that more than one player can have easy access to the game information.

These cards can be used with Runner’s Toolkit: Alphaware or can also be used by players of Shadowrun, Fifth Edition.

RUN & GUN CARDS ($9.99)


When the bullets start flying, when you desperately need to bring someone down, you need the right weapon at your side and the right armor covering your hoop. There are plenty of options out there, so there’s no excuse for not having the tool that will get the job done. This deck has fifty-four choices, cards with full-color illustrations and game stats for weapons and armor from Run & Gun. Choose the right one, and live to see another day.

Run & Gun Cards are for use with Shadowrun, Fifth Edition and the Run & Gun supplement.

MAGIC CARDS: STREET GRIMOIRE ($9.99)


Being a spellcaster is all about taking the inconveniences and problems of reality and making them work for you. But reality is a complicated thing, and if you really want to shape it right, you need plenty of spells at your disposal. And not just any spells—the right ones, the ones that get the job done. Street Grimoire Spell Cards have summaries of 54 spells from Street Grimoire, with stats, a brief statement of what the spell does, and references to help you find more information. Use them to shift reality from the way it is to the way it should be.

Street Grimoire Spell Cards are for use with Shadowrun, Fifth Edition and Street Grimoire.

BATTLETECH INTRODUCTORY BOX SET, Reprint ($59.99)


Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!

The BattleTech Anniversary Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:

  • 24 unpainted, ready-to-play plastic BattleMech minis
  • 2 unpainted, premium-quality plastic BattleMech minis
  • One 12-page full-color quick-start rulebook will have players into the action in minutes
  • 36-page book of pre-generated BattleMech Record Sheets
  • One 80-page full-color rulebook
  • Inner Sphere at a Glance, a 56-page full-color book of universe background and BattleMech technical data
  • One 16-page full-color Painting and Tactics Guide
  • Two heavy-duty cards of compiled tables
  • Two 18″ x 24″ game-board quality maps
BATTLETECH: ALPHA STRIKE COMPANION ($39.99)

BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!

Alpha Strike Companion adds legions of new rules and expanded options for BattleTech: Alpha Strike, the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these pages an expanded abstract aerospace system that will enable them to wage war from planet to jump point, while a handy conversion system opens the path to translating the stats for any BattleTech unit to its fast-playing Alpha Strike equivalent.

BATTLETECH COUNTERATTACK: BC ANTHOLOGY 5 ($12.95)


A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other.

Thirteen stories of combat, honor, betrayal and death fill the pages of Counterattack: BattleCorps Anthology Volume 5.

BATTLETECH LANCE PACK: ASSAULT LANCE ($19.99)


Thrown into the thick of the firefight, an assault lance MechWarrior has an ego as wide as a DropShip. That ego was earned in blood, sweat and hardfought victories in the teeth of the enemy across a hundred worlds…

Unleash the Assault Lance Pack on your enemies! Atlas, Grasshopper, Blackjack and Victor BattleMechs—no assembly required. Perfect for BattleTech and Alpha Strike heavy metal action! Contains 4 plastic miniatures (unpainted) and 8 dry-erase Alpha Strike Cards.

BATTLETECH LANCE PACK: PURSUIT LANCE ($19.99)


Whether headhunting or running down recon forces, a pursuit lance MechWarrior is a commander’s surgical instrument. Not deployed for just any situation, these specialists are only unleashed to turn the tide of battle…

Unleash the Pursuit Lance Pack on your enemies! Centurion, Clint, Jenner and Wolfhound BattleMechs—no assembly required. Perfect for BattleTech and Alpha Strike heavy metal action! Contains 4 plastic miniatures (unpainted) and 8 dry-erase Alpha Strike Cards.

BATTLETECH LANCE PACK: SUPPORT LANCE ($19.99)


Support lance MechWarriors are the unsung workhorses of every army. Overlooked by most, commanders know these stalwarts are the glue that binds any military, enabling success for any type of military campaign…

Unleash the Support Lance Pack on your enemies! Awesome, Vindicator, Firestarter and Charger BattleMechs—no assembly required. Perfect for BattleTech and Alpha Strike heavy metal action! Contains 4 plastic miniatures (unpainted) and 8 dry-erase Alpha Strike Cards.

BATTLETECH LANCE PACK: BATTLE LANCE ($19.99)


At a distance, in the thick of it; driest desert, coldest glacier: a battle lance MechWarrior is a jack-of-all-trades. He or she doesn’t need a specialty because they can take the battle to the enemy under any conditions…

Unleash the Battle Lance Pack on your enemies! Zeus, Hatchetman, Banshee and Orion BattleMechs—no assembly required. Perfect for BattleTech and Alpha Strike heavy metal action! Contains 4 plastic miniatures (unpainted) and 8 dry-erase Alpha Strike Cards.

MORE LANCE PACKS
There will be more Lance Packs (Recon, Command, Fire and Striker) on display to show off what’s coming in 2015!

BATTLETECH ALPHA STRIKE AD HOC: UPGRADE CARDS ($19.99)


Alpha Strike is a new, fast-playing form of the BattleTech game of armored combat. Alpha Strike Ad Hoc: Upgrade Cards includes 90 double-sided cards with all the game stats players need to instantly take to the battlefield. Eighty of the cards reflect the Units listed in Alpha Strike, 9 cards feature notable MechWarrior Units and 1 card contains the stats for the Ares “Zeus” and Poseidon tripod Superheavy ’Mechs. Full-color and laminated for dry-erase use, you just need miniatures and you’ll be playing BattleTech like never before!

COSMIC PATROL: BEYOND THE GRAVASTAR ($24.99)


The Metatherions and their powers to warp space and time threaten all life as we know it! And the only way for the Cosmic Patrol to fight them is by braving a trip through the Gern Gravastar, an extradimensional portal leading to the Metatherions’ native plane. Only, the Gravastar is steadily growing in size, and nothing can slow it down. Unless it can be stopped, the Gravastar will eclipse whole systems, the entire galaxy—perhaps even the whole universe!

Beyond the Gravastar! puts players in the thick of the action as the Cosmic Patrol attempts to save the galaxy from total Metatherion domination. Included are detailed looks at the five, mysterious Metatherion races, their strange, extradimensional homeland, and other groups hoping to hasten or stall the Grava¬star’s expansion. Also included are new Patrolmen dossiers, three mini-campaigns that center around the Gravastar and other dangers intent on wiping out the entire solar system, and more!

VALIANT UNIVERSE RPG: CORE RULEBOOK, Standard Edition ($39.99)


No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered?

The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves in a dark and gritty world where every mission and every battle has deadly consequences. Whether playing X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones!

Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s?leading characters to life in a fantastic superheroes setting!


This book includes:

  • Cue System: The rules-light and easy to learn Cue System allows a novice or uninitiated RPG player to quickly get inside the head of their superhero and plunge into the action.
  • Title Exposés: Detailed summaries of all the Valiant Universe comic titles allow players to easily determine which part of the universe they want to game in; a perfect companion to the Valiant Universe Handbook.
  • Character Dossiers & Creation Rules: Along with ready-to-play missions, superhero and villain character Dossiers will have players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant Universe pantheon? Quick and easy rules give you that freedom!

VALIANT UNIVERSE RPG: CORE RULEBOOK, Limited Edition ($54.99)
The Valiant Universe RPG Limited Edition book includes a bonded red leather cover with gold foil stamp and a de-bossed X-O Manowar graphic, as well a full-color, double-sided poster.

THE DUKE, REPRINT ($39.99)


The politics of the high court are elegant, shadowy and subtle. Not so in the outlying duchies. Rival dukes contend for unclaimed lands far from the king’s reach, and possession is the law in these lands. Use your forces to capture enemy troops before you lose the chance to claim the land for yourself.

In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!

SIEGE ENGINES: MIDDLE AGES ($9.99)
5 new tiles for The Duke!

REINFORCEMENTS: CITY TROOPS ($14.99)
12 new tiles (6 dark, 6 light) for The Duke!

ENCOUNTERS: BRAVEST WARRIORS, Blue Deck ($12.99)


The Space-Time Calliope is vast and dangerous, waiting for courageous heroes to save the day. You’re those heroes! Become the Bravest Warriors and battle your way through a myriad of encounters to heroic victory!

In the Blue Deck you play this fast and fun dice and cards game as Chris, Wallow, Plum or Impossibear! Contains 55 cards, a rulesheet and 7 dice; combine with the Red Deck for up to 8 players!

ENCOUNTERS: BRAVEST WARRIORS, Red Deck ($12.99)


The Space-Time Calliope is vast and dangerous, waiting for courageous heroes to save the day. You’re those heroes! Become the Bravest Warriors and battle your way through a myriad of encounters to heroic victory!

In the Red Deck you play this fast and fun dice and cards game as Danny, Beth, Catbug or Jelly Kid! Contains 55 cards, a rulesheet and 7 dice; combine with the Blue Deck for up to 8 players!

AND MORE!


And if you think that list of books/games is awesome, we’ve got even more stuff for you to check out. Our usual new t-shirts, laser-engraved glasses, clip boards, enamel pins, buttons, bags and more…and there might even be a few more surprises when you hit the floor!

See ya soon for the best four days in gaming!

Another Week Gone By? Time For The Big Shadowrun: Crossfire PDF Release!

Continuing our weekly release of Shadowrun: Crossfire goodness, we started with our Crossfire Virtual Run, then we announced a Street Date (and you can order it online if you don’t have a local friendly game store near you), and last week released the Mission: Ambulators, designed specifically for use with the Demo Kit rules and print & play cards.

But this week…what many people have been waiting a good long time to see…the full rules!

You can also grab it off of the Downloads page (scroll to the bottom) and it is also available on the Shadowrun: Crossfire BoardGameGeek page (as are all the files released to date).

Another Week, More Shadowrun: Crossfire Action!


Last Tuesday we announced the Street Date for Shadowrun: Crossfire and allowed for online pre-ordering, while the week before that we ran a great Crossfire Virtual Run that unlocked the Demo Kit rules & cards.

This week? Time for a new Mission to use alongside your Demo Kit. Below are the front and back of the Mission; you can also scroll to the bottom of the Downloads page and click on the last link (SHADOWRUN: CROSSFIRE DEMO KIT MISSION: Ambulators) to download the free PDF. If you’ve not yet taken a look at the Shadowrun: Crossfire Demo Kit rules and print & play cards, you can find them at the bottom of that page as well.

Enjoy the shadows!

Hostile Takeover: Designer Blog Part 3

Hello again! Yeah, here I am again, filling the Matrix with fresh information about the upcoming Shadowrun: Hostile Takeover. Last time we looked at the employees that the players will be bringing on board to fulfill their grandiose machinations; in this installment of my designer’s blog we are going to look at exactly what those employees—specifically the shadowrunners—will be doing to achieve dominance of Seattle.

Other than specialized victory conditions unique to each megacorporation, which we will look at in closer detail soon enough, Hostile Takeover is won through the accumulation of Influence. Influence comes in many forms; money, power, control… all the things that any good megacorp needs to wrap its fingers around the throat of a city. The very heart of the game revolves around the acquisition, expenditure and accumulation of the Influence resource. This is primarily done through the completion of two very different types of assets for a megacorp, Missions and Schemes.

During each game turn, players will have their chance to add Missions to their megacorp’s queue for later completion. Whether drawn at random from the Mission Deck or chosen specifically from previously discarded Missions on the Message Boards (a cool place to toss discarded Missions for others to potentially take up), megacorps send their shadowrunner teams to go and complete a variety of tasks. Missions are broken down into three different categories of tasks; Conflict, Matrix and High Society. Each Mission can be completed in two different ways based on what type of Mission it is. Conflict Missions use combat skills and brute force to accomplish, Matrix Missions use hacking and technomancy, and High Society Missions are undertaken with words, drinks and general schmoozing. Things don’t always go as planned for shadowrunners, so each Mission has an alternative method on how to fulfil them. Sometimes your ‘runners don’t have enough bullets and might have to just talk their way out of an early grave, after all.

Succeeding at Missions earn the megacorps Influence, adjusts public opinion, and can have several other cool effects. Whether your teams are setting fires in the Barrens, putting on Rocker parties at the Lucas, or running guns for the NAN, Missions accomplish this in your megacorp’s name.

Megacorps can play nice and just look out for themselves, but that rarely pans out in the world of Shadowrun. When a player wants to knock his opponents down a peg, they send their shadowrunner teams out on Schemes. These types of cards come in two forms; Active and Counter Intel. Both are drawn at random from the Scheme Deck, but they do drastically different things. Active Schemes are effectively like Missions, except they target an opposing megacorp directly. Assassinations of corporate assets, underhanded smear campaigns, or downright direct theft of resources can be found within Schemes, and more. Counter Intel is a completely different matter. They are Scheme cards that held back to use as interrupting reactions to specific game instances. When things look bleak in a Conflict Mission, call in an Ork Ganger Ambush for help. Want to screw over the Aztechnology player? Throw a huge PR party making them look like knights in shining armor. Tired of your opponent gaining Influence from the Alabaster Maiden each turn? Burn it down. That is the sort of things Schemes will do for you.

Speaking of Aztechnology, there is a lot more to tell you about Hostile Takeover that will have to wait until next time. Next time we will look at the Megacorporations themselves, and their unique ways of playing the game against one another. Until then…

Good gaming to you all,

Bryan C.P. Steele

Shadowrun: Crossfire Street Date of August 27th

“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.” Zee Garcia, The Dice Tower

Shadowrun: Crossfire is the hotly-anticipated deck-building game in one of the most popular game settings of all time. Crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations, Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

PREORDER & STREET DATE
Visit your local game store to pre-order Crossfire for its August 27th Street Date. However, if you don’t have a friendly local game store, you can preorder it right now online!

Pre-order Crossfire Base Game
Pre-order Crossfire Character Expansion Pack 1

ON SALE AT GEN CON!
Shadowrun: Crossfire will be on sale at Gen Con! We’re not able to bring as many copies as we’d like, but there will be some good stacks to ravage!

TO THE FUTURE
We just finished a Virtual Run that netted the Demo Box Rules and Cards for anyone to play RIGHT NOW (scroll to the bottom of the page for the last two links). In the coming weeks before the game hits store selves we’ll release more Missions for use with that Demo Box, the complete, full rules, and more! Stay tuned, chummers!

Shadowrun: Crossfire Virtual Run Winner!


Thanks to all the runners that scoured the Matrix to dig up the pay data so everyone could start playing the Demo of Crossfire.

For those that weren’t able to participate in the run, you can go grab all of the cards and rules now over at BoardGameGeek.com.

Additionally, congratulations to Vincent Vignola, the winner of the Virtual Run…we’ll be shipping a copy of Crossfire right away!

This was fantastic to orchestrate. Not just to see the enthusiasm of the community tearing through the Matrix. But also to see a vibrant and just as enthusiastic community of gaming news sites instantly step up and be apart of this fun run. A huge, huge thank you to the following sites (in no particular order) that participated…each brings a variety of great news, reviews, interviews and more about the games we love to play…check ‘em out!

Shadowrun: Crossfire Virtual Run

The highly-anticipated cooperative deck-building game, Shadowrun: Crossfire, is currently on a ship heading towards US shores, our warehouse, and ultimately your gaming table in the near future.

In the meantime, we’ve got a Matrix job for the right runner. A runner like you!
We have hidden 15 PDFs across hobby news sites (some are relatively easy…some are gonna require serious skills to track down). Assembling those 15 PDFs will get you access to the 100+ cards, Character Cards and rules for the Shadowrun: Crossfire Demo Box. They’re all prepped and ready to print for those who are too anxious to try the game and do not want to wait any longer.

Now some of you may be tempted to go it alone…but like any good run, you may find a team effort is required to track down all the various urls…but unfortunately, at the end of the day, there can be only one….


Like any good Mr. Johnson, we’re not gonna send you into the shadows without a deal sweetner. Go to www.shadowruntabletop.com, log into the forums, and then take a look at the General Discussion section. There you’ll find a “Crossfire: A Virtual Run” thread. The first person to post a correct set of all 15 urls that allow the download of the 15 PDFs will win a Crossfire core box set. And not some time in the future. Ninety-nine percent of the shipment may be on a ship, but there’s one copy with a winner’s name on it right here and we’ll ship it straight to you. You’ll receive the game before anyone else!

And for those that don’t win … you’ll still have early access to a full demo version of the game you can be running until you can pick up the full game.

Watch your back, conserve ammo, and go out there to win that box!

Shadowrun moving forward

Yesterday we had a post updating Missions; today it’s time to talk a little about the main line.

I’m going to start with a disclaimer: Much of this is going to be vague, perhaps frustratingly so. But that’s because there are some things going on that are simply not for public consumption, as they relate to the personal lives of people involved, and I don’t feel appropriate to share some elements in a business post.

The past half-year has been chaotic for Shadowrun. Chaos and lots of work is not new, but the nature of the chaos was different. Some of it involved different systems that have been set up over time, including the proofing system, not working as they had; others involved trying new types of products, and the inevitable mistakes that come with trying something new. Catalyst is a small company, and there is almost no redundancy built into it. When something breaks down, it’s difficult to fix it on the fly, and repairs don’t always come quickly as time is short.

One of the results of this chaos was that product proofing was not what it always should be. That’s not at all the fault of any proofers—it was a problem of my process and Catalyst’s process. As new processes were being built, I made some mistakes in judging what would work. I learned from the mistakes, and they have led to changes that will make the new processes stronger.

The good news is that most of the chaos has now passed. Systems that were not working right are back to regular functioning, or have been rebuilt so that they will work better going forward. Some of this was discussed in yesterday’s post, so one thing you can expect is more regular Missions. What else should you expect?

  • More regular releases of books;
  • More accurate, more reliable rules documents;
  • Release of errata for Run & Gun and Street Grimoire by the end of summer or sooner.

We hope to use the changes and processes we have in place to provide books and more that will improve your Shadowrun experience and make you excited about the options you can introduce to your game!

The Next Steps for Shadowrun Missions

Missions developer Steven “Bull” Ratkovich put together this post to get everyone up to date on what’s been going on with Missions and what you can expect in the near future. Check it out!

Where We’ve Been

Shadowrun Missions Season 5 launched with great fanfare last fall, released a single Missions adventure, and then fizzled for over six months before the second adventure was released. This has left a lot of fans wondering just what happened? There were a number of issues that cropped up, but the biggest was that I had a number of health issues that sidelined me for several months. This derailed Missions pretty badly, since almost all of the work for it was sitting on my hard drive.

To all the fans out there, I apologize most profusely. It was not my intention to leave everyone hanging for so long, especially with little word as to what was going on. We’re picking up steam again, though, and working to make sure we don’t suffer gaps like that again.

Where We Are

We’re diving forward once more, and we released the second adventure a couple months ago. Of course, then we ran into Convention Season, which is always a difficult time at CGL, because we end up with a handful of print products that need to be ready in time for the conventions as well as a lot of non-book production issues that have to be taken care of, and this diverts a lot of resources. We’re still moving Missions forward, and the next one is close to being finished, but the convention rush has caused some delays.

There’s a good side of the chaos, though—the Missions we prepare for convention are the early forms of what will be released, so by the end of convention season we’ll have several Missions that have made great progress toward completion.

We have several more of the current Missions queued up and ready to go, mostly waiting for final edits, final art, and/or final approval. We have our first Prime Mission finally approaching the launch gate. I call the Prime Mission line cursed, because we’ve hit so many production snags with it over the years. There are eight more Convention Missions that were run at Origins and will be at Gen Con and Dragon*Con, and that are available for members of the Catalyst Demo Team to run at smaller, local conventions. So there are a lot of Missions heading your way.

I’m really excited to have things back on track, because I think we have a fantastic storyline for Chicago, and I think our players will have an amazing time with it.

Where We’re Going

In the shadowy halls of Catalyst Game Labs where we meet and plot and scheme, the way we plan to release the Chicago Missions has been the topic of much discussion and debate. Last season in Seattle, we had two six-Mission story arcs that we alternated between. This worked out okay, but some players didn’t like the layout. It occasionally led to some confusion because the story kept bouncing back and forth, and some players enjoyed one story and didn’t want to play the other, and it wasn’t always obvious which Mission went where.

With the Chicago Missions, we decided to try something a little different. Season 5 was designed as one big story, but it would be broken up into smaller story arcs that would be six continuous Missions long. Some would directly fit into the mini-arc, some would be more stand alone in style, and all would fit into the larger overall story arc. The plan was for Season 5 to run 24 missions, and each arc would be designated by a letter code. So the first Mission released was SRM 5A-01: Chasin’ the Wind. The second arc’s first Mission would have been 5B-01. Unfortunately, this too led to confusion, both internally and externally. It turns out the more letters and numbers you add to a product like this, plus the title and everything else, the harder it is to keep track of things. Go figure. Because of this confusion, the Missions are even numbered weirdly in the Gen Con registration, with what would have been SRM 5B-01 being listed as SRM 5-07 instead. So obviously something needed to be done.

So after even more debate, we’re making another change. The Missions FAQ and other resources will eventually be updated to reflect these changes, but the long and short of it is that the Chicago Missions are no longer considered “Season 5”. Instead, it is simply the Shadowrun Missions: Chicago Campaign. Each of the short six Mission arcs will now be a separate season for purposes of adventure numbering. So SRM 5A-01: Chasin’ the Wind should now simply be considered SRM 05-01: Chasin’ the Wind. The first adventure in the second arc, which would have been SRM 5B-01: 10-57 (And is listed for Gen Con as SRM 05-07: 10-57) will now be SRM 06-01: 10-57. And so on. We have 24 adventures planned for Chicago, so it will encompass four seasons now instead of just one.

The other thing this affects is that traditionally we’ve re-evaluated the Missions rules and FAQ, sometimes done a player reset, promoted characters to Prime Status, etc. at the end of each Season. We will no longer be doing that. Instead we will do that when we start a new Campaign in a new city. So players won’t need to worry about Prime Runner promotion or any of that until Shadowrun Missions: Miami launches (or wherever the next season takes place—we haven’t yet decided when that will be).

This is how we will proceed from here on out. Hopefully this clarifies things and brings everyone up to speed. As always, the latest updates, previews, and discussions for Shadowrun Missions can be found at our Facebook Page (https://www.facebook.com/SRMissions) and over at the Missions section of the Shadowrun Tabletop Forums (http://forums.shadowruntabletop.com/index.php). Hope to see you all at the table, and remember to always keep a point of Edge in reserve!

–Steven “Bull” Ratkovich, Shadowrun Missions Developer

 

Shadowrun: Crossfire Reviewed By The Dice Tower


Our good friends at The Dice Tower have posted a video review of Shadowrun: Crossfire. Additionally, they provide a thorough review of how to play the game, show off the contents, and more.

Haven’t heard of Shadowrun: Crossfire yet? The back of the box provides a thorough run down of the flavor of the game and its contents.

Don’t forget to check out The Dice Towers’ review! The game is on a ship now heading towards our warehouse…look for an announcement of when the game will be on store shelves in the very near future.

Catalyst Game Labs Website Maintenance

All Catalyst Game Labs websites will be down for maintenance starting at 11PM EST, on July 13th, for two hours.

We appreciate your patience while we get some back-end work done!

Catalyst Team

Shadowrun Fifth Edition One-Year Anniversary

One year ago a new era of running in the shadows was unleashed as Shadowrun, Fifth Edition PDF and print preorders went live. We wanted the release to be great, but it went beyond our expectations and straight to awesome. The strength of the vibrant Shadowrun community asserted itself, breaking a slew of online sales records and selling out a stunning 15,000 copies of the print book within weeks.

And three hundred and sixty-six days later, Shadowrun, Fifth Edition is still in the top 10 on DriveThruRPG.com! A huge, giant shout out and thank you to the Shadowrun community that have embraced the new edition and brought new players into the fun of the shadows.

We’re starting to hit our stride of fully supporting Fifth Edition, as the last two months has seen Run & Gun, Stolen Souls, and Street Grimoire appearing either on store shelves or in PDF form, with a print book not far behind.

All this has put us in the mood to celebrate! So here’s how we’re going to do it:

First, we’re coordinating with DriveThruRPG.com in offering several sales in the coming weeks. Look for those shortly.

And second, a fully corrected PDF—folding in all official errata-to-date—for Shadowrun, Fifth Edition has just been released. (For those who already purchased that item, you should be receiving a notification via email to download that new PDF.)

It’s been a little bit of a bumpy run to reach this point (and what runs don’t go sideways now and then?), but we believe the next 12 months are gonna be even more fantastic than the first 12 for Shadowrun. That includes the publication of the long-anticipated Shadowrun novels, starting with Fire and Frost; the Shadowrun Starter Box and Shadowrun Runner’s Toolkit: Alphaware Box Set; the Shadowrun Online-connected sourcebook Lockdown; the next core rulebook in Run Faster (Echo Chernik’s brilliant cover for this is above), which brings alternate character builds and meta variants, and a slew of other options; the much-anticipated Shadowrun: Crossfire cooperative-deckbuilding game; Hostile Takeover, the Shadowrun boardgame; Shadowrun miniatures; and so much more!

So get out and get running! Join us in the shadows!

Street Grimoire PDF/Print Preorder Available

And the books are really starting to flow…ready for the next Shadowrun Core Rulebook expansion, cause it’s here: Street Grimoire!

    Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.

    Spells, rituals, alchemical preparations, adept powers, metamagics—all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where “geek the mage first” is a common adage. With more options, deeper rules, deadlier threats, and dozens of way to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.

You can grab the PDF off of DriveThruRPG, or review below for a variety of cool bundles that you can order off of BattleShop.

July Street Dates

The following products have a Street Date of JULY 16TH, 2014:


Run & Gun ($49.99)
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always?

Run & Gun is a combat core rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Break the book open and prepare to raise your game!


Run & Gun, Limited Edition ($74.99)
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always?

Run & Gun is a combat core rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Break the book open and prepare to raise your game!

The Limited Edition includes bonded red leather, embossed cover, plus a double-sided poster showing off the weapons from both Run & Gun as well as Shadowrun, Fifth Edition.

The following product has a Street Date of JULY 30TH, 2014:


Stolen Souls ($44.99)

Not all has been right in our shadows of late. Especially in the dark shadows of my mind.

Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in chaos, and there is a dramatically increased demand for extractions, to get infected people out of sensitive positions and to steal the insights of people who might know what’s gone wrong.

Stolen Souls is a Deep Shadows sourcebook for Shadowrun with plot updates and adventure hooks, as well as information, techniques, and gear to help make runners extraction aces. It also contains setting information about Manhattan, where key extractions are taking place. Players will get the chance to dig deeper into a new mystery that has torn through the Sixth World—and discover just how deep the conspiracies and cover-ups go.

Win Advanced Copy of Crossfire at Origins!

The highly anticipated Shadowrun: Crossfire deck-building game is slated for release in late summer and is only weeks away from loading onto a ship to head to our shores. But for those attending the Origins Game Fair, you can win an advanced copy for free!

Thursday and Friday: On both Thursday and Friday, anyone that plays in a Shadowrun: Crossfire demo will receive a ticket for a drawing at 5:30 PM that day at the Catalyst Game Labs booth 601.

Saturday: On Saturday, anyone that has played in that day’s RPG gaming will receive a ticket for a drawing at 7:00 PM in the Shadowrun RPG room.

In both instances above, you must be present to win. If your number is called and you are not present, a new number will be called.

Prizes
On all three days, there will be one Runner Up and one Grand Prize Winner.

Runner Up: Each Runner Up will receive one free copy of the Shadowrun: Crossfire Demo Box.

Grand Prize Winner: Each Grand Prize Winner will walk away with a complete set of the following:
Shadowrun: Crossfire Base Game
Shadowrun: Crossfire Character Expansion Pack 1
Shadowrun: Crossfire “Oni” Character promo card

See you at Origins for all the excitement!

Look to www.catalystgamelabs.com and www.shadowruntabletop.com in the future for more details surrounding these coming games!

About Catalyst Game Labs
Catalyst Game Labs is dedicated to producing high quality games and fiction that mesh sophisticated game mechanics with dynamic universes-all presented in a form that allows beginning players and long-time veterans to easily jump into our games and fiction readers to enjoy our stories even if they don’t know the games.

Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

Bullets & Bandages available now! Medical rules, gear, and more!

We have a new electronic release for you today! Bullets & Bandages (Battleshop, DriveThruRPG), the latest book in our Shadowrun Options line, is now out. Packed with fun info about medtech, high-threat response teams, and optional rules to use in you Shadowrun game, Bullets & Bandages gives you the chance to add more details to healing the bumps, bruises, and bullet wounds runners in the Sixth World often take. And it’s got information that will make it usable to both Shadowrun, Fifth Edition players and those using Shadowrun, Twentieth Anniversary Edition. Here’s the full description:

Sew ’Em Up, Ride ’Em Out

The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical skills in the course of their career in the shadows patched them up enough to keep them moving. Either way, having someone who can pull your hoop out of the fire is handy in any situation. Make sure you thank them and buy ’em a drink—assuming, of course, they made it out with you.

Bullets & Bandages is part of the Shadowrun Options line, presenting new rules and background for players and gamemasters who want to add more detail to how medicine works when it’s practiced under fire. With new gear, qualities, actions, spells, adept powers, and more, it will add depth and excitement to your Shadowrun game—and maybe help you keep your chummers alive.

Bullets & Bandages is compatible with both Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition.

Sprawl Gangers (& Miniatures!) Update

Been a number of months since the last update on Sprawl Gangers. Since it has been a while, gonna be a big update here…so brace yourself…

Why the long delay…production issues. We haven’t been able to produce the miniatures and without that, the game simply has been in a holding pattern.

We are excellent at making books. We are just starting to reach a points where we do card games and boardgames. But miniatures, particularly high quality miniatures, have kicked us in the teeth for years. For those that have following our BattleTech problems (which have finally been fixed!) and especially our Leviathans troubles (which are still unresolved), you know this has dogged us for a while.

Despite this, caught up in the enthusiasm of trying to do a plethora of crazy cool stuff for Shadowrun, we moved forward with Sprawl Gangers thinking we had a solution for miniatures. Not only did that burn out, but we’ve since gone through several other aborted attempts to find the appropriate combination of cost vs. quality.

That being said, we do appear to have finally met a team that may just be the ones we’ve been searching for for years. I was waiting to reach a few milestones with this company before I started talking about this. And since we’ve reached those milestones, well, I can start talking.

First, the team we’re working with is Jeff Gracia and Jed Wahl at Green Brier Games. If you’ve not heard of them before, feel free to check ‘em out.

Second, as I’ve previously mentioned, we love being audacious and challenging ourself with aggressive schedules and really cool, big games. Sometimes it works, sometimes it doesn’t. After spinning our wheels for far too long on Sprawl Gangers, part of this process has been to scale way back on what we want to do “right now”, and instead take the entire process in steady but bite-sized chunks.

What exactly does that mean? We are hard at work on an “experiment” of just a few miniatures to ensure that neither side is taxed too far and there’s not too much of a commitment to get anyone into trouble should things go sideways (its Shadowrun after all). The miniatures ultimately will be released as a “roleplaying game aid” boxed set (no, no dates or anything yet this early in the process).

However, one part of the experiment is to produce a single Sprawl Ganger miniature and move it through the entire process to a rapid prototype.

We just received rapid prototypes of two miniatures, which I immediately shipped off to Peter Wort, one of our fantastic camospecs.com artists, who’ll clean up the burs on the miniature and base coat it so we can really see what it will look like.

While I don’t have photos of that rapid prototype just yet, I can share the details that moved us from concept sketches into a miniature on my table (and when I get the miniature back, have no fear I’ll share photos right away!).

So first of all, the Sprawl Ganger. Here’s the fantastic concept sketches for a Halloweener that I’ve been sitting on for over a year…

And here’s the 70% render:

And then the near final renders came in:

Almost leapt out of my chair with a shout. So amazing…and funny thing is, I think her hair might be the best part…so much motion captured in that hair. Brings the model to life in a fantastic way.

But remember, this isn’t just about Sprawl Gangers at this stage. It’s about those small bite-sized chunks, so it’s about creating a pack of 5 “RPG Game Aid” miniatures. We’ve been creating a cast of characters that will visually bridge between Shadowrun, Fifth Edition, Shadowrun: Beginner Box Set, Shadowrun Runner’s Toolkit: Alphaware, Shadowrun: Crossfire and even into Shadowrun: Hostile Takeover and Shadowrun: Sprawl Gangers. So it was logical to start with those images as the basis for our first pack of miniatures.

First out of the gate is our Dwarf rigger, Hardpoint. Here’s the reference art from both the Beginner Box Set and Runner’s Toolkit: Alphaware:

Brent then turned that into an appropriate orthographic that Jed could use to start his render process:

Jed took that and turned over an initial render:

Obviously the first attempt to create “smoke” for the drone wasn’t working well, so some good brainstorming resulted in this near final render:

Obviously we are incredibly excited about reaching this place and so far working with Jeff and Jed at Green Brier Games has been fantastic. Can’t wait to see what the final rapid-prototypes look like once they’re cleaned up and show them off (fingers crossed we’ll have them at Origins for those attending…and I’ll share photos as soon as I have them).

“So, those are really awesome looking, and RPG game aid miniatures is a cool idea, but what does this mean for Sprawl Gangers?” It means that we can potentially have an end in sight for production. However, this does not mean we’ll suddenly see Sprawl Gangers by Gen Con. Remember, this is about taking it slow and then appropriately spinning up to the type of production that Sprawl Gangers will require. This will ensure that the game gets the quality miniatures it deserves, while also helping to ensure that once we announce that “this is the date”, we’ll be able to hit it and support it.

Thanks to everyone that have continued to wait patiently for this update. It’s perhaps further out than you’d like, but we are still completely committed to getting this game out and ensuring that not only will it be well worth the wait but that we’ll be able to fully support the game.

Thanks!

Randall

Hostile Takeover: Designer Blog Part 2

Oy, chummers! Guess what time it is? Time for Mister Steele to tell you a little bit more about Shadowrun: Hostile Takeover! When last we met, I had told you the general idea behind the game—become a megacorporation and take over the city of Seattle by any means necessary. This time around, let’s look at who is going to be actually turning the wheels and manipulating the pieces of the puzzle.

First off are the Figureheads. Each player gets two of these pawns, both literal and narrative, to represent their influential agents driving, flying and sneaking around the city. The Figureheads travel to and from iconic Shadowrun Seattle locations from the roaring Renraku Omnidome to the smoky atmosphere of Dante’s Inferno. While visiting these locations the Figurehead spreads their megacorporation’s money and influence around town, vying for control over the locations themselves as well as recruiting shadowrunners and hiring Wage Slaves.

Controlling map locations is a key element to the game itself. This is measured by a limited number of Territory Tokens that each player has to spread around; where they have the most tokens they have the most control. Figureheads will be zooming around the board wining, dining and bribing the city of Seattle in order for their megacorporation to create and maintain a stranglehold upon it. Some locations will be more important than others, and players will quickly decide what Influence battles are worth waging—or whose side to back in battles already waging.

While they are planting their figurative flags in the real estate, megacorporations will begin to put together their plans and the teams to complete them. Shadowrunners from all walks of the trade can be hired on to be part of their machinations. The shadowrunners are drawn from a deck of many different personalities; some of which Shadowrun fans will recognize. Putting teams together with the likes of Rigger X and Ethernaut along with new faces like Aargh and Twitch, important Missions can be undertaken to gain power and resources—or vicious Schemes can knock down the competition a peg or three. We’ll talk more on Missions and Schemes in a future blogpost, but rest assured they are a HUGE part of Hostile Takeover.

If Shadowrunners are the tools with which a megacorp manipulates the world, Wage Slaves are the furnishings of the home and the armor it wears for protection. Hiring on a staff of “regular” agents like Mister Johnsons, Security staff and even putting the Mayor on the payroll adjusts the megacorporation itself. They help keep the megacorp safe from outside attack, but also grant special benefits like additional movement for Figureheads, more control over who goes when, and the number of employees a team can have. While not as necessary as a Shadowrunner team to take over Seattle, trying to do so without Wage Slaves would be a helluva uphill climb.

So basically, while you are moving your Figureheads around the map trying to build a powerbase, your opponents are going to do the same. You know what they say about big fish in a small pond… well, in Hostile Takeover, you are all going to be sharks. Your Shadowrunners, Wage Slaves and all the things they do for you will your teeth.

Next time, maybe we’ll look at exactly how you will be taking bites out of the city—and each other!

Good gaming to you all,

Bryan C.P. Steele

Shadowrun Fifth Edition is Now Available for Hero Lab!


The wait is over – Shadowrun 5th Edition is now available within Hero Lab! Battle for survival in the Sixth World, with rules for character creation, combat, rigging, magic, Matrix hacking, and more!

You can purchase Hero Lab on our webstore for $29.99, which includes one game system of your choice. If you’re already a Hero Lab user, you can add Shadowrun 5th Edition to your license for only $20.00.

Read Full Article.

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