Le site officiel Shadowrun RPG

Shadowrun release-a-palooza! All sorts of Shadowrun goodness now available!

I had a convention to attend and other business keeping me busy this week, which meant I didn’t keep up with the full pace of Shadowrun releases this week. But with all the stuff coming out, how could I? Let’s run it down.

First, for you Shadowrun fiction fans, we have a new novella by acclaimed author Jennifer Brozek. Among her many credits include writing some of the much-praised dialogue for Shadowrun Returns as well stories in Shadowrun, Fifth Edition and Seattle 2072, so she is an experienced Shadowrun hand. Her new work is called DocWagon 19 (Battleshop, DriveThruRPG, Amazon), and here’s the rundown:

The Life of a Lifesaver

DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort.

Reporter Amelia Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random?

Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

We also have a new Mission for you! The latest in the Chicago-set Missions, SRM 05-05: While the City Sleeps is now on sale and ready to take all comers (Battleshop, DriveThruRPG)! Here’s the story:

All the Rage

One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst.

Fight promoter Sid Gambetti has a lot of pressures piling on him at once, including financial strain and a massive blackmail demand, and if he doesn’t get some relief, he’s likely to blow. Unfortunately, it seems like just about everyone who has become involved with Sid is just as pressured and just as irritated. Any shadowrunners who take on the job that Sid has for them are going to be walking through a minefield of hot-tempered, bulked-out, Sixth World crazies who are just looking for an excuse to put the hurt on someone. Yeah, there’s a pile of nuyen on the other side of the gauntlet, but it will take some quick thinking and fast moving to claim it without being on the receiving end of huge doses of pain.

The latest Shadowrun Mission set in Chicago, While the City Sleeps can be played as part of an ongoing Chicago-based campaign or all by itself, as an exciting night in one of the wildest cities of Shadowrun’s Sixth World setting.

SRM 05-05: While the City Sleeps is for use with Shadowrun, Fifth Edition.

But wait, there’s more! For fans of classic Shadowrun books, we have some volumes that have been newly released to electronic sale! For anyone wanting more paydata on the Native American Nations, the profiles of those nations–both volume 1 (Battleshop, DriveThruRPG) and volume 2 (Battleshop, DriveThruRPG)–are now available! Get all the dirt on the people, places, and possible threats these territories have, with plot hooks, fascinating characters, political intrigue, and more!

And then we also have the electronic release of Corporate Shadowfiles (Battleshop, DriveThruRPG)! Go back for the earliest look at the most powerful megacorporations in the world–the people who make them go, the grudges they carry, and the work they need done!

That’s everything! Now go play!

 

New Shadowrun adventure out for PDF purchase, print pre-order!

It took a while, but the third adventure in the Boardroom Backstabs series, entitled The Battle of Manhattan, is now available for print-pre-order and PDF purchase (Battleshop, DriveThruRPG)! It can be part of a corporate-themed campaign, but it also stands alone as its own adventure. It’s a wild ride, with in-flight shenanigans, on-the-ground rolling combat, and more! Shadowrun teams will need to keep their wits about them and use every skill at their disposal to get through this one, but there’s plenty of fun and nuyen waiting for them if they can hold on. And it’s dual-statted, meaning it can be used by players of Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition. To whet your appetite a little more, here’s the book’s back-cover copy:

Marching Orders

TO: Willing recruits

FROM: The people who can pay you

Come to Manhattan. We will pay.

We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made.

You don’t need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live.

Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we’re good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can’t help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open.

That time is coming.

Bring your skills, bring your wits, and definitely bring your guns. You’ll need everything you got. We are anxious to take advantage of what you have.

Come to Manhattan. We’re waiting for you.

Battle of Manhattan is the third in the Boardroom Backstabs series of adventures for use with Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition.

Shadows in Focus: Cheyenne now on sale! And oh, hey, Run Faster!

New Shadowrun PDF goodness awaits! Back in January we announced the new Shadows in Focus PDF series, where we pick a spot and use several PDF books to give it a detailed scrutiny. First up was the already-released Sioux Nation book, and now we have the next in the series–Cheyenne (Battleshop, DriveThruRPG)! Here’s what it’s got:

The Minefield of Opportunity

The number of ways you can step wrong in Cheyenne are higher than a lot of shadowrunners can count. There are political, ethnic, tribal, and racial divides, and stepping on the wrong side of them can not only end your job prospects, but it can put you in a hastily dug hole in the ground. Move quickly and be agile, though, and you can slip through the snares that trip up lesser runners, accumulating the street rep and nuyen that will put you at the top of the runner heap.

Cheyenne is the second book in the Shadows in Focus: Sioux Nation series, providing details about a Sixth World location steeped in tradition, conflict, and both technological and Awakened dangers. With location details, information on power players, and more, Cheyenne will help flesh out the Shadowrun setting for players and build adventures and campaigns for gamemasters.

Cheyenne is for use with Shadowrun, Fifth Edition.

And while we’re talking Shadowrun, which we almost always are, remember that tomorrow, February 18th, is the street date for Run Faster–both in standard and limited editions–and the adventure compilation London Falling!

Catalyst February Shadowrun Street Dates

The following products have a Street Date of FEBRUARY 18, 2015:


Shadowrun Run Faster, Standard Edition ($49.99)
Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch; acquire new qualities, such as Disgraced, Hawk Eye, and Lightning Reflexes; and, if you dare, dabble with the dangerous and deadly Infected.


Run Faster also has advice on fleshing out characters of different metatypes, expanded contact and lifestyle rules, and alternate character creation methods to help ensure that players can build exactly the character they want.

All these options make Run Faster a crucial companion to players who want to get the most out of their Shadowrun, Fifth Edition core rulebook.

Shadowrun Run Faster, Limited Edition ($74.99)
Run Faster Limited Edition book includes a bonded red leather cover with gold foil stamp and a de-bossed graphic.


London Falling ($19.99)
London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who has a startlingly large amount of people interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades.

Skilled runners have the chance to uncover these secrets and more, but they’d better be ready for the forces of the world that would prefer to keep things covered up. They are tenacious, dangerous, and, perhaps most surprising for England, not at all polite.

London Falling features four adventures for Shadowrun set in London. Initially designed especially for gaming conventions, these adventures are now available to all players who want to dive in and see if they can survive the challenges of the Big Smoke. London Falling has stats that allow it to be compatible for both Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition.

Sioux Nation PDF out now! Expand your Sixth World adventures!

It’s a big, big Sixth World out there, with lots of danger and weirdness and shadowruns waiting for the right team. At the august and elegant Shadowrun headquarters,we’ve been pondering the best way to give Shadowrun fans a chance to explore the various parts of the world, and the solution we’ve hit upon is the Shadows in Focus series. For this series, we will pick nations that have not been covered recently in Shadowrun products, or places that have not been covered at all, and get an in-depth look at that spot. For each location we pick, you’ll get a national overview, detailed looks at two large cities in that nation, two adventures set in the selected nation, and an Enhanced Fiction short story to help immerse you in that locale.

Up first: the Sioux Nation. The initial book in the series, called Sioux Nation of all things, is out now (Battleshop, DriveThruRPG), ready for you to explore! With information on major cities, corporations, law-enforcement entities, power sites, and more, this book has all you need to bring Shadowrun adventures to the Sioux Nation. Whatever type of run you specialize in, be it smuggling, corporate espionage, talislegging, high-level extractions, or what have you, the Sioux Nation is waiting to throw challenges your way!

More Shadowrun novel madness! Dark Resonance now available!

We’ve been working hard in Shadowrun-land to provide the dedicated Shadowrun public with the novels for which they’ve been clamoring, and we have great news on that front! Dark Resonance is now out (Battleshop, DriveThruRPG, Amazon, and print copies can be found in bookstores and game shops)! Written by Phaedra Weldon, contributor to the award-winning Spells & Chrome anthology as well as author of the Zoë Martinique series of novels, it tells a twisted, enthralling tail of technomancers, families, and deep-seated vendettas. Here’s the synopsis:

SOME SECRETS CAN KILL YOU…

Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth World.

But as Kazuma digs deeper, he uncovers a plot that could bring about the end of the world. Upon seeing a simulation of the Resonances Realms accessible to technomancers, an A.I. declares it will use the realms to ascend to a higher plane of consciousness. The intelligence’s goal seems impossible, until an imprisoned and manipulated group of technomancers accesses dissonance to open a gateway to a new realm—possibly the heaven the A.I. seeks. But opening this dissonant hole in the Matrix could trigger global disaster, and it’s up to a team of shadowrunners, including a couple of denizens of the fabled JackPoint, to free the trapped technomancers and stop the Dark Resonance before it destroys the entire Matrix—and worse …

 

And Hell on Water is out there as well and has recently been added to the Kindle shop in addition to the Battleshop and DriveThruRPG. So go and get your Shadowrun fiction fix in!

Shadowrun holiday magic continues! New novel, new Mission now available!

All right, we may be a little past the time of mass gift giving, but there is never a wrong time to play Shadowrun and to dig into the immersive Sixth World setting. With that in mind, we have a new novel called Hell on Water available; you can get electronic copies at the Battleshop or DriveThruRPG, while print copies can be found wherever fine gaming books are sold, including Barnes & Noble (they have a listing for it on their site here, though it currently sports the plot summary for the subsequent novel, Dark Resonance. We hope to have that fixed soon).

The author of Hell on Water (me, Jason Hardy, the guy writing this post) has described it as “the craziest novel I’ve ever written.” Here’s what it’s about:

THE LONGEST JOURNEY

Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World.

It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and more, and along the way they might be able to answer the question of just what’s in those packages, and why they’re so important.

The team has a lot on their side, including a street samurai who’s a legend on the streets, a hotshot rigger with a lot of enemies, a young shaman seeking justice, a decker with a dark secret, and a pair of pros from Seattle trying to keep up with everything the unfamiliar sprawl throws at them. But the deadly streets and sinister neighborhoods of Lagos contain their own unique dangers, and it’ll take every trick the runners know to complete their mission and escape the city in one piece…

Along with the novel, we have a new Mission called Liberation (Battleshop, DriveThruRPG) that features a seemingly simple run that gets complicated. In Chicago, so the complications go beyond a double-crossing Mr. Johnson and straight into the realm of the twisted and bizarre. Here are the details:

NOTHING COMES EASY

Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to come with unexpected headaches and danger, and that holds especially true for Chicago. Lothan the Wise, an egotistical troll mage who is extra irritating because he has the skills to back up his braggadocio, says he has a simple job. There’s no question that things will get more complicated than he expects—the only question is how things will go wrong, and which of the dangerous denizens of the feral sprawl will leap up to cause trouble. Runners will have to be fast, flexible, and able to think on their feet—but isn’t that part of the basic job description anyway?

Liberation is the latest adventure in Shadowrun Missions’ fifth season, and it has everything needed to throw players into the wilds of the Chicago sprawl and see if they can come out on top. Whether players are at a convention, in a game store, or playing a home game, Liberation has the plot, the details, and the game mechanics needed for an exciting run.

SRM 05-04 Liberation is for use with Shadowrun, Fifth Edition.

Run Faster now available for electronic purchase, print pre-order

Looking for a special gift for the Shadowrun fan in your life? We have plenty of options! You could head to your local bookstore/gamestore and buy copies of the new novels Hell on Water and Dark Resonance, or you could pick up the PDF and/or pre-order the print version of Run Faster (Battleshop, DriveThruRPG–don’t miss the limited edition pre-order available on the Battleshop!), the core rulebook that vastly expands the options available to Shadowrun characters! What’s in it? Glad you asked:

The Cost of Greatness

Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch; acquire new qualities, such as Disgraced, Hawk Eye, and Lightning Reflexes; and, if you dare, dabble with the dangerous and deadly Infected.

Run Faster also has advice on fleshing out characters of different metatypes, expanded contact and lifestyle rules, and alternate character creation methods to help ensure that players can build exactly the character they want.

All these options make Run Faster a crucial companion to players who want to get the most out of their Shadowrun, Fifth Edition core rulebook.

 

 

Update: Want to know what sort of print/PDF bundles are available for pre-orders? Check it out:

 

Holiday Shipping

Our shippers are closed for holidays December 18, 2014 until January 2nd, 2015. Your orders will continue to process but will not ship until their return.

Thanks for your orders and enjoy games through the holidays!

Catalyst

Two new Shadowrun books released while line developer sick and junk

All right, so last night I ran a game of Shadowrun at a con and came home and a fever slapped me hard and laid me out good. I meant to be awake, but my body instead insisted that I be horizontal and blanket-wrapped. So when our intrepid layout guy released two new books into the wilds of the internet last night, I was deep into fever dreams where text was coming alive and changing right before me, even though the book I was reading had already been printed. It was annoying.

But really, if we look at the parts of the headline to care about, the whole “two new Shadowrun books released” is a whole lot more interesting than the crap about the line developer having a little cold, so let’s get to the good stuff. The first of the two books is an e-book called Aetherology (Battleshop, DriveThruRPG), your guide to the wild and wacky metaplanes of the Sixth World. Seriously, I think reviewing this book totally got my brain in the right place for the aforementioned fever dreams to develop. Here’s the full rundown (and make sure you pay attention to the last part, where it says this book works with both Fifth and Fourth Editions!):

Stretch Your Reality

There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose your mind, or if you’re lucky, just lose your way. But you may find hidden secrets of magic and perhaps make powerful allies. It’ll be a change from everyday life in the sprawls of the Sixth World, but may well be worth it. Are you ready for something entirely different?

Aetherology offers a grand tour of many metaplanes—the wild, the weird, the dangerous, and the everything in between. Prepare for mind-bending journeys to alternate realms of existence and the opportunity to encounter a new host of dangerous spirits and creatures. With rules on astral phemonena and new powers for the critters detailed in the book, Aetherology offers a whole new twist to your Shadowrun games.

Aetherology is dual-statted, meaning the spirits and creatures inside can be used in both Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition.

Then we have London Falling (Battleshop, DriveThruRPG), the latest in the ongoing series of convention mission compilations. You can buy the e-book now, or pre-order the print book! Want four adventures that can be linked into a campaign, with all the dual-statted game information you need? Then look here:

Smoke & Shadows

London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who has a startlingly large amount of people interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades.

Skilled runners have the chance to uncover these secrets and more, but they’d better be ready for the forces of the world that would prefer to keep things covered up. They are tenacious, dangerous, and, perhaps most surprising for England, not at all polite.

London Falling features four adventures for Shadowrun set in London. Initially designed especially for gaming conventions, these adventures are now available to all players who want to dive in and see if they can survive the challenges of the Big Smoke. London Falling has stats that allow it to be compatible for both Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition.

 

So that’s what’s available, just in time for Cyber Monday! Enjoy!

Create A Shadowrun: Crossfire Mission Contest

Shadowrun: Crossfire is in the wilds, being played and enjoyed by thousands of gamers. Not only has it had great critical acclaim, but it’s rapidly selling out of its first print run; we’re already lining up a second printing, and the first Mission Pack!

With all of that excitement in mind—alongside the wonderful campaign nature of the game in earned karma and stickers—we’re announcing a Create a Shadowrun: Crossfire Mission Contest.

If you love the Shadowrun world and Shadowrun: Crossfire and have a story you’d like to tell, here’s your chance to get in on this action! Design your own mission to have a chance to win!


How do I design a Mission? Well, first of all, play and/or review the three Missions that come with the Crossfire game. Then check out the free Missions we’ve released as PDFs (at the bottom of that page): Ambulators, Close The Portal, and the just releasing now alongside this announcement Into The Ork Underground. All six demonstrate the wide range of experiences you can build for a Shadowrun: Crossfire Mission. And, of course, follow the rules outlined below.

Contest Details:

1. All submissions must use the Shadowrun: Crossfire Mission Template (download the template). All submissions become the exclusive property of Catalyst Game Labs.

2. Anyone can submit a Mission and you may submit any number of unique Missions. At shadowruntabletop.com, under the Shadowrun Play section of the forums, in the Shadowrun: Crossfire section, a new thread called Crossfire Mission Contest Submissions has been added for this contest.

3. There are three categories:

i. Fan Favorite
This will be voted on not by Catalyst, but by the community (see 7., below).

Voters should look at the mechanics, challenge, and storytelling of a Mission and select which one provides the most enjoyable overall experience.

ii. Wildest Ride
This will be voted on not by Catalyst, but by the community (see 7., below).

This category is all about the unexpected. The Mission still needs to be fun and challenging, of course, but it’s the sideways twists in the middle of the Mission taking people by surprise that’ll win this slot.

iii. Inclusion In Official Organized Play
That’s right, we’ll soon be announcing all the details of the Shadowrun: Crossfire Organized Play that we’ll be rolling out in 2015. And one or more of you could have your Mission published and mailed to participating stores as part of the Shadowrun: Crossfire Organized Play program!

The decision for these winners will be made by Catalyst Game Labs, as well as the game designer luminaries that created Crossfire: Mike Elliot, Gregory Marques, Rob Heinsoo and more!

If there are submitted Missions we choose to include in our Organized Play, the author(s) will be contacted by Catalyst Game Labs directly. The author(s) will be required to sign a standard Catalyst Game Labs author contract and will be paid for their work at our standard rate and payment terms; the author(s) will also receive a free copy of their Mission. The contract must be signed before we can include the work in the Organized Play standard development/editorial process, just as with any other written work published by Catalyst Game Labs.

While we’ll work directly with the winner(s) to ensure their vision remains as much as possible within the Mission, it also must meet our normal criteria and pass through our normal processes.

5. While we’d encourage submissions be posted directly to the forum thread noted above, we understand that may not be possible for some. Submissions will also be accepted at randall@catalystgamelabs.com, subject line: Create A Shadowrun: Crossfire Mission Contest.

6. This contest will run until November 30th. The community has until that time to post their submissions, at which time the thread will be locked.

7. While Catalyst Game Labs reserves the final say on those Missions accepted into the Organized Play, the community will choose the Fan Favorite and Wildest Ride categories, as noted above.

From November 30 to December 30th, the community can playtest all posted Missions and then post their choices for the Fan Favorite and Wildest Ride categories.

All questions surrounding this contest should be sent to randall@catalystgamelabs.com.

Those are the details…can’t wait to see what curve balls you runners throw!

Order The Shadowrun Beginner Box & Runner’s Toolkit: Alphaware Now!

The Shadowrun Beginner Box Set is the first-ever introductory box set for one of the most enduring and popular role-playing settings in history. The box provide hours of excitement and adventure on the mean streets of the Sixth World, giving players to chance to inhabit enthralling characters and show the world what they’ve got.

With pre-generated characters, a simplified ruleset, a ready-to-run adventure, a solo adventure for one character, adventure hooks, and non-player characters to throw into any situation, the Beginner Box Set has everything players need to dive into the fantasy-infused cyberpunk of Shadowrun. Including, of course, a handful of six-sided dice. Players can take on the role of a powerful street samurai, a spell-slinging shaman, a charismatic troll, and more as they struggle against the mighty powers of the world and look for ways to survive—or even thrive.

With details on the backstory and history that made the setting a legend, the Shadowrun Beginner Box Set is a complete tool for players looking to launch on new and extraordinary adventures. The nuyen and the glory are yours for the grabbing. Go get ’em!

Shadowrun Beginner Box Set (Buy From BattleShop)

Don’t forget, if you purchase the Shadowrun Digitals Tool Box, there’s a PDF contained in the files with a code for $5 off the print order!

If you already purchased the Shadowrun Digital Tools Box, we just uploaded corrected files (if you’ve not already received your email update, you will be shortly), so don’t forget to grab your code!

SCAN THIS, CHUMMERS

  • Have you tackled the Beginner Box Set and are ready to move up in the Sixth World?
  • Are you a game master easy to give Shadowrun a shot, and you want a few extra tools at your disposal from the first toss of your dice?
  • Do you play Shadowrun now, and are you looking for a set of tools that’ll allow you to easily introduce new gamers to your favorite RPG at your local game store or hangout?

Say yes to any of this? Then Runner’s Toolkit: Alphaware is the box set for you.

Designed as the perfect stepping-stone between the Shadowrun Beginner Box Set and Shadowrun, Fifth Edition, this box can fill a number of roles. Whether you’re looking for more adventures and options to move beyond the Beginner Box Set, laying the groundwork for your gaming group to move fully onto Shadowrun, Fifth Edition, or providing adventures, maps, and other tools to use in conjunction with the core rulebook, you’ll find this kit invaluable.

Runner’s Toolkit: Alphaware contains:

  • Fully detailed character booklets with statistics, background information, preferred tactics, and a solo adventure for each character;
  • Rules of the Street, a rulebook with spells, guns, combat options, and everything that makes Shadowrun great;
  • Plots and Paydata, a book with a collection of fully detailed adventures, a trove of non-player characters, and hooks for future adventures;
  • Eight double-sided maps to help players and gamemasters track the action;
  • A handful of six-sided dice;
  • And more tools to make playing and running the game easier!

Runner’s Toolkit: Alphaware (Buy From BattleShop)

Don’t forget, if you purchase the Shadowrun Digital Tools Box, there’s a PDF contained in the files with a code for $10 off the print order!

Or, if you order both the Beginner Box Set and Runner’s Toolkit: Alphaware, there’s a code in the Shadowrun Digital Tools Box for $20 off the print order!

Once again, if you already purchased the Shadowrun Digital Tools Box, we just uploaded corrected files (if you’ve not already received your email update, you will be shortly), so don’t forget to grab your codes!

Shadowrun Magic Thursday!

Good news for all shadowrunners who use or encounter magic in some form or another (which covers about all of you, right?)–we have new resources out to boost your magic power! Not only is the Street Grimoire errata now available, but we have released Shadow Spells (Battleshop, DriveThruRPG), a new PDF-only book with new spells, adept powers, magical traditions, magical societies and more. Here’s the rundown:

The Universe of Magic

Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes.

A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous alliance; a spell to turn an unfortunate victim’s blood into a sludgy mess; and an adept power that temporarily blanks out memory, making an individual immune to interrogation.

These and more are here—spells, adept powers, rituals, and a host of magical knowledge. It may be a single meter would compared to the nigh-infinite length of the full scroll of magical knowledge, but as any shadowrunner can tell you, in a pinch a meter can make all the difference in the world.

Shadow Spells is for use with Shadowrun, Fifth Edition.

So get out there and make magic happen!

Run & Gun and Street Grimoire errata is happening now

We have errata documents going out for distribution for the two core rulebooks released over the summer, Run & Gun and Street Grimoire. As with other errata documents, these are living works, and will be added to and adjusted as new errata are approved. They also focus on substantial changes rather than typos, and they at present do not include clarifications of some rules–those will be in FAQ documents to be shared in the future. Run & Gun errata can be found hereStreet Grimoire errata is undergoing a last couple of tweaks and will be posted here as soon as it is ready. Hope you find the documents useful!

Hostile Takeover: Designer Blog Part 4

Greetings and salutations! I’m back, grabbing some notes and sharing some information about the upcoming Shadowrun: Hostile Takeover. Last time we took a peek at the Missions and Schemes that the players and their megacorporations will be using to create their stranglehold on Seattle… and it’s a big update for you! Today we are going to talk a bit more about whom the players will be portraying in the game. In this designer’s blog segment we are going to peel back the covers off a couple of the Megacorporation player cards.

Each player chooses or is randomly assigned a Megacorp Card, and it becomes their persona in that game of Hostile Takeover. These cards explain a number of different important “baseline” statistics. For instance where the player starts the game with some territory on the board, what kind of team or cards they begin with, and how well defended against Schemes the player will be before hiring any Wage Slaves to help out. The card also shows the maximum number of team members they can support, any modifiers they might have to Missions or Schemes, and any other special game effects they will have to make playing them unique and interesting.

Also included on each card is possibly the most important facet of Megacorp information – the Sudden Victory Condition. Every Megacorp has a difficult set of unique conditions under which they, at the end of a game turn, automatically win the game. Note – END of the game turn. This is one big strategy playtesters have been using to sneak wins out in otherwise hectic games, and a player getting close to achieving theirs can turn every other player at the table against them! It is a Shadowrun game, after all!

Let’s take a closer look at two of my personal favorite Megacorps used in the game, Ares Macrotechnology and Telestrian Industries Corporation.

ARES MACROTECHNOLOGY
“Big ideas, big business.”

Base Defenses: Combat 5 / Hacking 5 / Charisma 3
Starting Locations: Knight Offices and The Armory
Begins Game With: 2 Shadowrunners, 1 Mission; Notoriety 3

    Mission Modifiers: +1 Combat to active Riggers
    Scheme Modifiers: Re-roll one die during a Combat Defense
    Maximum Shadowrunners: 5
    Maximum Wage Slaves: 4

    Special: Ares Macrotechnology has access to major military gear and vehicular assets. Figureheads for this Megacorp may always add or subtract 1 to the number of segments they move during the Maneuver Phase (minimum of 1) at the cost of 1 Influence per Figurehead.

    Sudden Victory: Martial Law – Ares Macrotechnology wins the game automatically if it can end a game turn with Influence 15 or more, four or more Shadowrunners with a total Combat Ability of at least +12, four or more Wage Slaves with a Combat Defense of 6 or more, and in control of the Capitol Metroplex location.

So just by looking at the playtest card here, you can tell that Ares is all about Combat and downtown board dominance. Their special ability to pay Influence for movement adjustment is very big during game play, and their opening setup of 2 random Shadowrunners and a Mission can allow them a jump start on gaining turf straightaway. Their Sudden Victory condition is quite achievable, but knowing that several others will be watching the Metroplex very closely can easily make enemies out of your neighbors!

TELESTRIAN INDUSTRIES CORPORATION
“Luck of the Elvish.”

Base Defenses: Combat 4 / Hacking 2 / Charisma 6
Starting Locations: Boeing Field and Redmond Barrens
Begins Game With: 1 Elf Shadowrunner, 1 Mission, 1 Scheme; Notoriety 2

    Mission Modifiers: +1 to any dice roll made by a team containing an Elf Shadowrunner
    Scheme Modifiers: +1 Notoriety whenever gaining Notoriety
    Maximum Shadowrunners: 5
    Maximum Wage Slaves: 4

    Special: Telestrian Industries Corporation still has deep connections to the elven bloodlines. Any Shadowrunner or Wage Slave with “Elf” in their description is treated as having an Influence Cost of 1 less (minimum of 1).

    Sudden Victory: The New Shidhe – TIC wins the game automatically if it can end a game turn with Influence 15 or more, a Notoriety 15 or higher, three or more Elf Shadowrunners and/or Elf Wage Slaves, and in control of the Capitol Metroplex location.

The TIC has a completely different feel, upholding the idea of a primarily Elven megacorp. What is also readily apparent is how the company will be enjoying dealing with the darker side of business, rising in Notoriety very quickly (which will make keeping some Wage Slaves around difficult!). Their Sudden Victory revolves around searching out the decks for good Elves to maintain the team as well as—like Ares—grabbing the reins of the Metroplex.

Each Megacorp is different and game play for them will be unique, especially taking into consideration the actions and negotiations between the players. Sometimes you need to keep a smile on your face while you are stabbing your friends in the back! Next time, I think we should get a good look at the turn sequence and my favorite segment within it, the random chaos that is the Sprawl Event Phase! Until then…

Good gaming to you all,

Bryan C.P. Steele

Shadowrun: Dragonfall Director’s Cut now out!

It’s a fine day to play Shadowrun! But then, I always think that. Today’s an especially good day, though, because you can get the Shadowrun: Dragonfall Director’s Cut. What’s that, you ask? Well, it’s a standalone version of an expansion to Harebrained Schemes’ critically acclaimed Shadowrun Returns computer game that was even more critically acclaimed than the original. How critically acclaimed? Well, people said things like this:

“This is a developer that understands and loves their source material, which very evidently comes out in their work. Consequently, Shadowrun: Dragonfall is another home run for the up-and-coming studio.” –Hardcore Gamer

“The writing and story remains the same high quality from the main game and feels a bit more cohesive from Dead Man’s Switch; that story took a lot of twists and turns but Dragonfall feels more focused by giving you a personal connection right from the start. If you enjoyed your first taste of Shadowrun, then Dragonfall should be an immediate purchase.” –Destructoid

“I’m going to remember Dragonfall for a long, long time. When the topic of great RPG stories comes up, I’ll mention it in the same breath as Dragon Age or Knights of the Old Republic.” –PC Gamer

You get the point. So the good news is, if you want to jump right into Dragonfall, you can, and there’s extra content added. It’s got five new missions, new endings, revamped combat, and more!

Now, if you already bought Dragonfall, I’m going to assume you’re already playing the new stuff, because the update is completely free. Just go get it! If you don’t have it–well, the best campaign released for the best Shadowrun computer game of the millennium is just sitting there, waiting for you.

At last! New Shadowrun fiction unleashed on the world!

We here at Shadowrun HQ are patient and persistent bunch, and one of the things we have been the most patient and persistent about is getting new Shadowrun novels into the hands of readers. It’s been a long process, beset by many obstacles and delays, but the journey that started when John Helfers and I first convened a “Save Shadowrun Fiction” meeting at Gen Con many years ago has now come to the ending we always wanted: A new Shadowrun novel is out! And better yet, it’s the first in a whole line of planned novels! Fire & Frost is the title, and you can get it in print, ePub, and Kindle-compatible versions at the Battleshop, or just the electronic versions (in one tasty package!) at DriveThruRPG. You can also check the listing at BarnesAndNoble.com (where it’s available for Nook or in print–and be sure to check the review already posted with the print listing). Wanna know what it’s about? Check it out:

The Coldest Shadows

Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner.

He and his own team of runners—including everything from a goblin rigger to a troll street samurai—follow a murky trail that takes them from the ruins of Chicago to the jungles of Amazonia. Along the way, they discover that they’re not the only ones looking for this map—and that it may lead to a treasure even greater than anyone could have known. Elijah and his crew plan to get both the map and to its riches first—assuming they survive the very dangerous road trip to get there…

Gen Con week begins with two new releases–a Mission and Enhanced Fiction!

Gen Con is coming up later this week, with all the products and activities that entails, but we have a few things for all Shadowrun fans out there, whether you’ll be attending the con or not. First, we have the latest Mission, SRM 05-03: Gone Long Gone (Battleshop, DriveThruRPG), giving runners another chance to dive into the peril and danger of Chicago’s Containment Zone. Here’s the full summary:

The Deadly Now

This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell, you know you’re going to be dealing with more than dust and a few rats. Once you venture into the Containment Zone, something—probably more than one thing—is going to try to kill you. Not in some vague future, but right now. But you know that about Chicago. You’re ready for something to come after you, and you know that part of the fun is finding out just what it is.

SRM 05-03 Gone Long Gone is the latest Shadowrun Mission set in the deadly sprawl of Chicago. Playable in a single night, but able to be stretched out over multiple sessions if that’s what the gamemaster wants, this is a fun adventure for teams just starting to learn how to get around the city, or for those who have gotten their hands dirty in the sprawl several times over.

SRM 05-03 Gone Long Gone is for use with Shadowrun, Fifth Edition.

Then we have a new Enhanced Fiction story, Nothing Personal (Battleshop, DriveThruRPG, Amazon), from the author of The Vladivostok Gauntlet. With a distinctive narrative voice, it tells the story of a particularly bad day for Mr. Johnson, and what he has to do when he has to rely on a whole different set of skills than he normally uses. Full details ahead:

Johnson Meets Street

Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when he sells you out for the good of his corp. But he’ll stay professional, of course, right up until the moment he slides the knife smoothly into your back. He’s useful, that Mr. Johnson, but every time you meet him, every time you have to deal with his double-crosses, his condescending put-downs, his smug superiority, you wish that the day would come when the tables were turned, when he was forced out on the street with nothing but his wits and street skills—whatever those might be—to keep him alive.

Well, good news. Sometimes wishes come true, even in the Sixth World. Mr. Johnson is about to meet the street, and you’ve got a ringside seat.

Nothing Personal is enhanced fiction for the Shadowrun universe, with game stats for some of the major characters included in the document or available at www.shadowruntabletop.com. The stats are for use with Shadowrun, Fifth Edition; the story is for everyone!

Another Week…and MORE Crossfire Action!

Another week already gone! And wait, what, this isn’t Tuesday! I know, I know, but I’m on a plane in mere hours and Tuesday will be filled with first day build at Gen Con, so getting this out of the way now.

We’ve had a slew of Shadowrun: Crossfire goodness over the last few weeks: the running of Crossfire Virtual Run that unlocked the Demo Kit rules & cards to an additional Mission, Ambulators, for running with that Demo Kit, from the release of the entire rulebook in PDF to the announced Street Date for Shadowrun: Crossfire (and allowing for online pre-ordering).

This week? Time for another Mission to use alongside your Demo Kit. Below are the front and back of the Mission; you can also scroll to the bottom of the Downloads page and click on the last link (SHADOWRUN: CROSSFIRE DEMO KIT MISSION: Closing The Portal) to download the free PDF. (If you’ve not yet taken a look at the Shadowrun: Crossfire Demo Kit rules and print & play cards, you can find them at the bottom of that page as well.)

You’ll notice that the Mission makes reference to the “Harlequin’s Shadow” Crossfire card. That’s in reference to the unique card that you can get at Gen Con; as noted in our Catalyst At Gen Con 2014 announcement, underneath “Shadowrun: Crossfire”, the first 50 people that purchase Crossfire at Gen Con each day will walk away with this cool promo card!

Enjoy the shadows!

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